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authorFabien Fellay <33905146+FabienFellay@users.noreply.github.com>2024-01-30 04:56:32 +0100
committerGitHub <noreply@github.com>2024-01-30 14:56:32 +1100
commit734c7afa7d142e9d052d067615540d067ed4fdcf (patch)
tree078d781562da6637d08211217606c7ca3a7202b3 /docs
parentca7b2d63a79271d2a8b1e4759125e35f69da284b (diff)
Add missing rgb matrix default parameters (#22281)
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_led_matrix.md1
-rw-r--r--docs/feature_rgb_matrix.md3
2 files changed, 3 insertions, 1 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index 080a693d18..6cb173face 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -365,6 +365,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
+#define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 5a67f64c1b..25c924b9c9 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -873,12 +873,13 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
-#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
+#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR