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authorShane Celis <shane.celis@gmail.com>2021-07-28 07:00:55 -0400
committerGitHub <noreply@github.com>2021-07-28 12:00:55 +0100
commitfcce9f2a4f3e59ba41749c22460fe549e717393c (patch)
treecb1b8cf7cb31028da3538c2ae7463db0c1b0bd95 /docs/one_shot_keys.md
parent9088df04c3e1c1b47115a5d2fb7373e424e0dcb5 (diff)
fix: Fix typo in documentation for one shot keys. ON_TOGG -> OS_TOGG (#13754)
`ON_TOGG` doesn't exist in the codebase.
Diffstat (limited to 'docs/one_shot_keys.md')
-rw-r--r--docs/one_shot_keys.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md
index f1f93199c2..49910a49e2 100644
--- a/docs/one_shot_keys.md
+++ b/docs/one_shot_keys.md
@@ -19,7 +19,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
* `OSL(layer)` - momentary switch to *layer*.
* `OS_ON` - Turns on One Shot keys.
* `OS_OFF` - Turns off One Shot keys. OSM act as regular mod keys, OSL act like `MO`.
-* `ON_TOGG` - Toggles the one shot key status.
+* `OS_TOGG` - Toggles the one shot key status.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.