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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2022-01-11 00:23:28 +0800
committerGitHub <noreply@github.com>2022-01-11 03:23:28 +1100
commit8a4fae3b32c40f73ba75582da1ec13b59856bf3f (patch)
tree3bfd5b2aff494da66be2f99839b949a1ab9552ae /docs/feature_rgb_matrix.md
parent63d3ad155af88b2dc8d70e2acde1c056e30e9f96 (diff)
[Docs] Recommend the use of RGB matrix functions for code (#15744)
* Recommend the use of functions instead of keycodes * Commit suggested review Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Nick Brassel <nick@tzarc.org>
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@@ -417,6 +417,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
+?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions-idfunctions) should be used instead.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects