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authorPablo Martínez <58857054+elpekenin@users.noreply.github.com>2023-01-16 10:32:43 +0100
committerGitHub <noreply@github.com>2023-01-16 01:32:43 -0800
commit2bff00e1bad09a57b3a5af214f0d1f8243deaea5 (patch)
treee76e6368115aa9d7f324c89c2e2ffb4e8d840259 /docs/feature_rgb_matrix.md
parent917d93e968f8a6d99ba7f24bbc6a1f97237dfe56 (diff)
Small doc changes (#19601)
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r--docs/feature_rgb_matrix.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index bc51b63c71..f9ba3c4d29 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -576,7 +576,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
-#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
#endif