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authorRyan <fauxpark@gmail.com>2022-11-27 03:14:35 +1100
committerGitHub <noreply@github.com>2022-11-27 03:14:35 +1100
commita5a20cc792540c0de61f064bd8dafcdc5815d4cc (patch)
treedbb3fa8bcc1613b16d42e7216a3e3d200021662b /docs/feature_led_matrix.md
parent2582992381ca1d5118184fea8ce943ae774cb15e (diff)
Change `LED_MATRIX_STARTUP_*` defines to `LED_MATRIX_DEFAULT_*` (#19080)
Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r--docs/feature_led_matrix.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index b468507424..b91a47ae43 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -369,9 +369,9 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
-#define LED_MATRIX_STARTUP_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
-#define LED_MATRIX_STARTUP_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
-#define LED_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
+#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
+#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```