diff options
author | Ryan <fauxpark@gmail.com> | 2023-09-19 19:31:54 +1000 |
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committer | GitHub <noreply@github.com> | 2023-09-19 19:31:54 +1000 |
commit | 8f221052897754870e5c08a2de92c24d20cd307e (patch) | |
tree | fe853aa394ae9d07f593446ce87a01b334f3bbea /docs/feature_led_matrix.md | |
parent | 74360d0a01d58baf68109f6380144c7f3c69ef91 (diff) |
Add and use I2C address defines for ISSI LED drivers (#22008)
Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r-- | docs/feature_led_matrix.md | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index b22d4ad3a3..e44cc87e32 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -34,12 +34,14 @@ Here is an example using 2 drivers. // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: -// 0b1110100 AD <-> GND -// 0b1110111 AD <-> VCC -// 0b1110101 AD <-> SCL -// 0b1110110 AD <-> SDA -#define LED_DRIVER_ADDR_1 0b1110100 -#define LED_DRIVER_ADDR_2 0b1110110 +// 00 AD <-> GND +// 01 AD <-> SCL +// 10 AD <-> SDA +// 11 AD <-> VCC +// ADDR represents A1:A0 of the 7-bit address. +// The result is: 0b11101(ADDR) +#define LED_DRIVER_ADDR_1 IS31FL3731_I2C_ADDRESS_GND +#define LED_DRIVER_ADDR_2 IS31FL3731_I2C_ADDRESS_SDA #define IS31FL3731_DRIVER_COUNT 2 #define LED_DRIVER_1_LED_TOTAL 25 @@ -159,7 +161,7 @@ Then Define the array listing all the LEDs you want to override in your `<keyboa ```c const is31_led PROGMEM g_is31_scaling[ISSI_MANUAL_SCALING] = { - * LED Index +/* LED Index * | Scaling * | | */ {5, 120}, @@ -248,16 +250,16 @@ enum led_matrix_effects { LED_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in LED_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard LED_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit then fades out - LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out - LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out - LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_WIDE, // Value pulses near a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTIWIDE, // Value pulses near multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_CROSS, // Value pulses the same column and row of a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTICROSS, // Value pulses the same column and row of multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_NEXUS, // Value pulses away on the same column and row of a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTINEXUS, // Value pulses away on the same column and row of multiple key hits then fades out LED_MATRIX_SOLID_SPLASH, // Value pulses away from a single key hit then fades out LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out - LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right - LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down + LED_MATRIX_WAVE_LEFT_RIGHT, // Sine wave scrolling from left to right + LED_MATRIX_WAVE_UP_DOWN, // Sine wave scrolling from up to down LED_MATRIX_EFFECT_MAX }; ``` |