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authortmk <nobody@nowhere>2013-02-20 11:16:13 +0900
committertmk <nobody@nowhere>2013-02-20 11:48:15 +0900
commite0f960a576e090808e5cc25c5368441c11f36ea6 (patch)
treeafe64cce00a34b99aeb9b6b989ab08e803b3d4b2 /common/action.h
parentabf0b04d14629de35968ee07e3bb587eebccf68b (diff)
Add overlay framework
Diffstat (limited to 'common/action.h')
-rw-r--r--common/action.h217
1 files changed, 126 insertions, 91 deletions
diff --git a/common/action.h b/common/action.h
index 46ae809cb7..c02a2e71fc 100644
--- a/common/action.h
+++ b/common/action.h
@@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void);
*
* Mouse Keys
* ----------
- * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions
* -------------
- * ACT_LAYER_SET(1000): Set layer
- * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
- * 1000|LLLL|0000 0001 set current layer on press
- * 1000|LLLL|0000 0010 set current layer on release
- * 1000|LLLL|0000 0011 set current layer on both
- * 1000|LLLL| keycode set current layer on hold and send key on tap
- * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
- * 1000|DDDD|1111 1111 set default layer on press
- * L: 0 means default layer
+ * ACT_KEYMAP:
+ * 1000|LLLL|0000 0000 Reset default layer
+ * 1000|LLLL|0000 00xx Reset default layer and clear overlay
+ * 1000|LLLL| keycode Invert with tap key
+ * 1000|LLLL|1111 0000 Invert with tap toggle
+ * 1000|LLLL|1111 00xx Invert[^= L]
+ * 1000|LLLL|1111 0100 On/Off
+ * 1000|LLLL|1111 01xx On[|= L]
+ * 1000|LLLL|1111 1000 Off/On
+ * 1000|LLLL|1111 10xx Off[&= ~L]
+ * 1000|LLLL|1111 1100 Set/Set(0)
+ * 1000|LLLL|1111 11xx Set[= L]
+ * default layer: 0-15(4bit)
+ * xx: On {00:for special use, 01:press, 10:release, 11:both}
*
- * ACT_LAYER_BIT(1001): Bit-op layer
- * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
- * 1001|BBBB|0000 0001 bit-xor current layer on press
- * 1001|BBBB|0000 0010 bit-xor current layer on release
- * 1001|BBBB|0000 0011 bit-xor current layer on both
- * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
- * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
- * 1001|BBBB|1111 1111 bit-xor default layer on both
- *
- * ACT_LAYER_SWITCH: Switch
- * 1011|LLLL|0000 0000 On on press and Off on release(momentary)
- * 1011|LLLL|0000 0001 Invert on press
- * 1011|LLLL|0000 0010 Invert on release
- * 1011|LLLL|0000 0011 Invert on both
- * 1011|LLLL| keycode Invert on hold and send key on tap
- * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
- * 1011|LLLL|1111 1111 (not used)
+ * ACT_OVERLAY:
+ * 1011|0000|0000 0000 Clear overlay
+ * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
+ * 1011|LLLL| keycode Invert with tap key
+ * 1011|LLLL|1111 0000 Invert with tap toggle
+ * 1011|LLLL|1111 00xx Invert[^= 1<<L]
+ * 1011|LLLL|1111 0100 On/Off(momentary)
+ * 1011|LLLL|1111 01xx On[|= 1<<L]
+ * 1011|LLLL|1111 1000 Off/On
+ * 1011|LLLL|1111 10xx Off[&= ~1<<L]
+ * 1011|LLLL|1111 1100 Set[= 1<<L]/Clear
+ * 1011|LLLL|1111 11xx Set[= 1<<L]
+ * overlays: 16-layer on/off status(16bit)
+ * xx: On {00:for special use, 01:press, 10:release, 11:both}
*
*
* Extensions(11XX)
@@ -211,9 +212,8 @@ enum action_kind_id {
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
- ACT_LAYER_SET = 0b1000,
- ACT_LAYER_BIT = 0b1001,
- ACT_LAYER_SWITCH = 0b1011,
+ ACT_KEYMAP = 0b1000,
+ ACT_OVERLAY = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
@@ -254,73 +254,108 @@ enum mods_codes {
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
-/*
- * Layer switching
+/* Layer Operation:
+ * Invert layer ^= (1<<layer)
+ * On layer |= (1<<layer)
+ * Off layer &= ~(1<<layer)
+ * Set layer = (1<<layer)
+ * Clear layer = 0
*/
-enum layer_codes {
- LAYER_MOMENTARY = 0,
- LAYER_ON_PRESS = 1,
- LAYER_ON_RELEASE = 2,
- LAYER_ON_BOTH =3,
- LAYER_TAP_TOGGLE = 0xF0,
- LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
- LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
- LAYER_SET_DEFAULT_ON_BOTH = 0xFF
+enum layer_params {
+ ON_PRESS = 1,
+ ON_RELEASE = 2,
+ ON_BOTH = 3,
+
+ OP_RESET = 0x00,
+ OP_INV4 = 0x00,
+ OP_INV = 0xF0,
+ OP_ON = 0xF4,
+ OP_OFF = 0xF8,
+ OP_SET = 0xFC,
};
+
/*
- * Default layer
- */
-/* set default layer */
-#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
-#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
-#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
-#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
-/* bit-xor default layer */
-#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
-#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
-#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
-#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
-/*
- * Current layer: Return to default layer
- */
-#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
-#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
-#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
-#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
-/*
- * Current layer: Set
- */
-#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
-#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
-#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
-#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
-#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
-#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
-#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
-#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
-/*
- * Current layer: Bit-op
+ * Default Layer
*/
-#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
-#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
-#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
-#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
-#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
-#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
-#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
+#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
+#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer)
+#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
+/* Set default layer */
+#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
+#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
+#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
+#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
+/* Keymap Set and clear overaly */
+#define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0)
+#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
+#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
+#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
+/* Keymap Invert */
+#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
+#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
+#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
+#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
+#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
+/* Keymap On */
+#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
+#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
+#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
+#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
+#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
+/* Keymap Off */
+#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
+#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
+#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
+#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
+#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
+/* Keymap Set */
+#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
+#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
+#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
+#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
+#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
+/* Keymap Invert with tap key */
+#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
+
/*
- * Layer SWITCH
+ * Overlay Layer
*/
-/* momentary */
-#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
-#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
-#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
-#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
-#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
-#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
-#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
-#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
+#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
+#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
+#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
+/* Overlay Clear */
+#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
+#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
+#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
+#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
+/* Overlay Invert 4-bit chunk */
+#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
+/* Overlay Invert */
+#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
+#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
+#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
+#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
+#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
+/* Overlay On */
+#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
+#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
+#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
+#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
+#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
+/* Overlay Off */
+#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
+#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
+#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
+#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
+#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
+/* Overlay Set */
+#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
+#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
+#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
+#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
+#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
+/* Overlay Invert with tap key */
+#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
/*