diff options
author | Fredric Silberberg <fred@silberberg.xyz> | 2017-08-05 16:16:38 -0700 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-08-08 10:02:53 -0400 |
commit | 7a9fb7c96b876cf0d6c44c4649d3504572e56fa3 (patch) | |
tree | 0bf9ccb7b59ee10d83ed4e074e5154ef84df8f89 | |
parent | 8cb413b6b708ecafbccf553876cac51d5f999588 (diff) |
Added readme, fixed eql vs plus
-rw-r--r-- | keyboards/nyquist/keymaps/333fred/README.md | 76 | ||||
-rw-r--r-- | keyboards/nyquist/keymaps/333fred/keymap.c | 10 |
2 files changed, 81 insertions, 5 deletions
diff --git a/keyboards/nyquist/keymaps/333fred/README.md b/keyboards/nyquist/keymaps/333fred/README.md new file mode 100644 index 0000000000..a25f9fcece --- /dev/null +++ b/keyboards/nyquist/keymaps/333fred/README.md @@ -0,0 +1,76 @@ +# 333fred's Nyquist Layout + +This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../ergodox/keymaps/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work. + +## Layers + +### QWERTY +The shift modifiers on this layer all use OSM to allow for quick single capitalization. Press and hold F to go to the VIM movement layer. Layer is also a one-shot layer toggle, and can be held down to type multiple characters on the Lower layer. Game is a regular toggle layer. + +``` +Qwerty +,-----------------------------------------------------------------------------------. +| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Tab | Q | W | E | R | T | Y | U | I | O | P | \ | +|------+------+------+------+------+-------------+------+------+------+------+------| +| Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " | +|------+------+------+------+------+------|------+------+------+------+------+------| +| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift| +|------+------+------+------+------+------+------+------+------+------+------+------| +| Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | = | Game | Del r +`-----------------------------------------------------------------------------------' +``` + +### Lower +My symbol and numpad layer. APscr is a macro that sends ALT+PRSC, to take a screenshot of the current application. + +``` +Lower +,-----------------------------------------------------------------------------------. +| Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | +|------+------+------+------+------+-------------+------+------+------+------+------| +| | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 | +|------+------+------+------+------+-------------+------+------+------+------+------| +| | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | | +|------+------+------+------+------+------|------+------+------+------+------+------| +| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Pscr | | | | | | 0 | . | = | Prev | Next | Play | +`-----------------------------------------------------------------------------------' +``` + +### VIM Movement +Pressing and holding F moves to this layer, which turns hjkl into vim movement keys. a and d are macros which send WIN+Left and WIN+Right, respectively. Shift and CTRL have been remapped for ease of selecting text. +``` +Vim Movement (Hold down F) +,-----------------------------------------------------------------------------------. +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | LShft| | | | | | | | +`-----------------------------------------------------------------------------------' + ``` + +### Gaming +This layer is designed for playing games. All one-shot modification has been turned off, and the common game controls keys have been moved around for easier access. +``` +Gaming mode (Raise) +All one-shot mods are disabled on this layer +,-----------------------------------------------------------------------------------. +| ESC | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| CTRL | | | | F | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Shift| Z | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Enter| | | | Alt | Spc | Left | Up | Down | Right| | | +`-----------------------------------------------------------------------------------' +``` diff --git a/keyboards/nyquist/keymaps/333fred/keymap.c b/keyboards/nyquist/keymaps/333fred/keymap.c index a2bb74ca2d..07434d93fa 100644 --- a/keyboards/nyquist/keymaps/333fred/keymap.c +++ b/keyboards/nyquist/keymaps/333fred/keymap.c @@ -35,11 +35,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------' */ [_QWERTY] = KEYMAP( \ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \ - KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \ - KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_PLUS, TG(_GAME), KC_DEL \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \ + KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \ + KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_EQL, TG(_GAME), KC_DEL \ ), /* Lower |