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#pragma once #include "quantum.h" #include "custom_tap_dance.h" enum layer_number { _QWERTY = 0, #ifndef GAMELAYER_DISABLE _GAME, #endif _LOWER, _RAISE, #ifdef TRILAYER_ENABLED _ADJUST #endif }; bool process_record_keymap(uint16_t keycode, keyrecord_t *record); bool process_record_encoder(uint16_t keycode, keyrecord_t *record);