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#pragma once
// Tapping term settings
#define TAPPING_TERM_PER_KEY
#define TAP_HOLD_CAPS_DELAY 350
// OLED settings
#define OLED_FONT_H "users/tominabox1/doug.c"
#define OLED_DISABLE_TIMEOUT
#define DEBOUNCE 5
// Setup RGB settings for the Dimple.
#ifdef KEYBOARD_lazydesigners_dimple
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 50
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_SLEEP
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 50
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
#endif // RGBL_MATRIX_ENABLE
#endif // KEYBOARD_lazydesigners_dimple
// RGB_Matrix settings
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
/* Disable the animations you don't want/need. You will need to disable a good number of these
because they take up a lot of space. Disable until you can successfully compile your firmware. */
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_BREATHING
// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif //RGB_MATRIX_ENABLE
// Hex size reduction options
#ifndef NO_DEBUG
#define NO_DEBUG
#endif // !NO_DEBUG
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
#define NO_PRINT
#endif // !NO_PRINT
#define NO_ACTION_ONESHOT
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