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#include "keymap_italian_osx_ansi.h"
#include "sigul.h"
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case IT_SCCL:
if (record->event.pressed){
if (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)){
register_code16(IT_COLN);
} else {
register_code16(IT_SCLN);
}
} else {
unregister_code16(IT_COLN);
unregister_code16(IT_SCLN);
}
return false;
break;
case IT_APDQ:
if (record->event.pressed){
if (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)){
register_code16(IT_DQUO);
} else {
register_code16(IT_QUOT);
}
} else {
unregister_code16(IT_DQUO);
unregister_code16(IT_QUOT);
}
return false;
break;
case IT_CMLS:
if (record->event.pressed){
if (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)){
unregister_code16(KC_LSFT);
register_code16(IT_LABK);
register_code16(KC_LSFT);
} else {
register_code16(IT_COMM);
}
} else {
unregister_code16(IT_LABK);
unregister_code16(IT_COMM);
}
return false;
break;
case IT_DTMR:
if (record->event.pressed){
if (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)){
register_code16(IT_RABK);
} else {
register_code16(IT_DOT);
}
} else {
unregister_code16(IT_RABK);
unregister_code16(IT_DOT);
}
return false;
break;
case IT_SLQS:
if (record->event.pressed){
if (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)){
register_code16(IT_QUES);
} else {
register_code16(IT_SLSH);
}
} else {
unregister_code16(IT_QUES);
unregister_code16(IT_SLSH);
}
return false;
break;
}
return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
};
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