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#include "pvinis.h"
#include "version.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif // AUDIO_ENABLE
#ifdef AUDIO_ENABLE
// float tone_katamari_rolling_star[][2] = SONG(KATAMARI_ROLLING_STAR);
#endif // AUDIO_ENABLE
// SYMBOL + SYSCTL = KBCTL
uint32_t layer_state_set_user(uint32_t state) {
uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL);
intermediate_state = layer_state_set_user_local(intermediate_state);
return intermediate_state;
}
// functions for the individual keymaps to implement if they need something extra
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
// handle my own keycodes
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case PV_VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
case PV_MAKE:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu"
#elif defined(BOOTLOADER_HALFKAY)
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#endif
SS_TAP(X_ENTER)
);
}
return false;
case PV_FLSH:
reset_keyboard();
return false;
case PV_KTMR:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
// PLAY_SONG(tone_katamari_rolling_star);
#endif
}
return false;
}
return process_record_keymap(keycode, record);
}
#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {
};
#endif // TAP_DANCE_ENABLE
// init stuff
void keyboard_post_init_user(void) {
keyboard_post_init_user_local();
}
// default functions
__attribute__ ((weak))
void keyboard_post_init_user_local(void) {}
__attribute__ ((weak))
uint32_t layer_state_set_user_local(uint32_t state) {
return state;
}
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