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/* Copyright 2020 Stephen J. Bush
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef TAP_DANCE_ENABLE
# include QMK_KEYBOARD_H
/*
* TAP DANCE
* https://docs.qmk.fm/#/feature_tap_dance
*/
// Define a type for as many tap dance states as you need
typedef enum {
TD_NONE = 0,
TD_UNKNOWN,
TD_1X_TAP,
TD_1X_HOLD,
TD_2X_TAP,
TD_3X_TAP,
TD_4X_TAP,
} td_state_t;
// Our custom tap dance key; add any other tap dance keys to this enum
enum {
TD_LAYERS = 0, // NOTE: Start at 0 as this is also an array index
};
# define TD_LAYR TD(TD_LAYERS)
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
// Declare the functions to be used with your tap dance key(s)
/* @brief Determine the current tap dance state
* @param A tap dance state struct.
* @return A struct.
*/
td_state_t cur_dance(tap_dance_state_t *state);
// Functions associated with individual tap dances
/* @brief Associate tap actions with layers.
*
* NOTE: Weak attribute. Can (and should) be defined in keymap.c
*
* @param state Pointer to a tap dance state object.
* @param user_data Pointer to user data.
* @return None.
*/
void td_layer_finished(tap_dance_state_t *state, void *user_data);
/* @brief Reset tap dance actions.
*
* NOTE: Weak attribute. Can (and should) be defined in keymap.c
*
* @param state Pointer to a tap dance state object.
* @param user_data Pointer to user data.
* @return None.
*/
void td_layer_reset(tap_dance_state_t *state, void *user_data);
/* Define tap dance actions.
*/
__attribute__((weak))
tap_dance_action_t tap_dance_actions[1] = {[TD_LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, td_layer_finished, td_layer_reset, 275)};
#endif
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