summaryrefslogtreecommitdiff
path: root/users/drashna/drashna.c
blob: 1bf029163c973e82f3a5924ea7bf9bd60378f384 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "drashna.h"
#include "quantum.h"
#include "action.h"
#include "version.h"

#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];


bool check_dtimer(uint8_t dtimer) {
  // has the correct number of seconds elapsed (as defined by diablo_times)
  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};




// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
  if (state->count >= 7) {
    diablo_key_time[diablo_key] = diablo_times[0];
    reset_tap_dance(state);
  }
  else {
    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
  }
}


// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
  diablo_tapdance_master(state, user_data, 0);
}

void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
  diablo_tapdance_master(state, user_data, 1);
}

void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
  diablo_tapdance_master(state, user_data, 2);
}

void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
  diablo_tapdance_master(state, user_data, 3);
}



//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
  // tap once to disable, and more to enable timed micros
  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),

};
#endif


// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}

__attribute__ ((weak))
void matrix_scan_keymap(void) {}

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}

__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

bool is_overwatch = false;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif




// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
  uint8_t default_layer = eeconfig_read_default_layer();

  rgblight_enable();

  if (true) {
    if (default_layer & (1UL << _COLEMAK)) {
      rgblight_set_magenta;
    }
    else if (default_layer & (1UL << _DVORAK)) {
      rgblight_set_green;
    }
    else if (default_layer & (1UL << _WORKMAN)) {
      rgblight_set_purple;
    }
    else {
      rgblight_set_teal;
    }
  }
  else
  {
    rgblight_set_red;
    rgblight_mode(5);
  }
#endif
  matrix_init_keymap();
}
#ifdef TAP_DANCE_ENABLE

// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
  if (biton32(layer_state) == _DIABLO) {
    switch (diablo_key) {
    case 0:
      SEND_STRING("1");
      break;
    case 1:
      SEND_STRING("2");
      break;
    case 2:
      SEND_STRING("3");
      break;
    case 3:
      SEND_STRING("4");
      break;
    }
  }
}

// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
  uint8_t dtime;

  for (dtime = 0; dtime < 4; dtime++) {
    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
      diablo_timer[dtime] = timer_read();
      send_diablo_keystroke(dtime);
    }
  }

}
#endif
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
  run_diablo_macro_check();
#endif
  matrix_scan_keymap();
}

void led_set_user(uint8_t usb_led) {
  led_set_keymap(usb_led);
}


#ifdef AUDIO_ENABLE
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
float tone_workman[][2]    = SONG(PLOVER_SOUND);
#endif


void persistent_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  
#ifdef CONSOLE_ENABLE
  xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif

  switch (keycode) {
  case KC_QWERTY:
    if (record->event.pressed) {
#ifdef AUDIO_ENABLE
      PLAY_SONG(tone_qwerty);
#endif
      persistent_default_layer_set(1UL << _QWERTY);
    }
    return false;
    break;
  case KC_COLEMAK:
    if (record->event.pressed) {
#ifdef AUDIO_ENABLE
      PLAY_SONG(tone_colemak);
#endif
      persistent_default_layer_set(1UL << _COLEMAK);
    }
    return false;
    break;
  case KC_DVORAK:
    if (record->event.pressed) {
#ifdef AUDIO_ENABLE
      PLAY_SONG(tone_dvorak);
#endif
      persistent_default_layer_set(1UL << _DVORAK);
    }
    return false;
    break;
  case KC_WORKMAN:
    if (record->event.pressed) {
#ifdef AUDIO_ENABLE
      PLAY_SONG(tone_workman);
#endif
      persistent_default_layer_set(1UL << _WORKMAN);
    }
    return false;
    break;
  case LOWER:
    if (record->event.pressed) {
      layer_on(_LOWER);
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
    }
    else {
      layer_off(_LOWER);
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
    }
    return false;
    break;
  case RAISE:
    if (record->event.pressed) {
      layer_on(_RAISE);
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
    }
    else {
      layer_off(_RAISE);
      update_tri_layer(_LOWER, _RAISE, _ADJUST);
    }
    return false;
    break;
  case ADJUST:
    if (record->event.pressed) {
      layer_on(_ADJUST);
    }
    else {
      layer_off(_ADJUST);
    }
    return false;
    break;
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
  case KC_OVERWATCH:
    if (record->event.pressed) {
      is_overwatch = !is_overwatch;
    }
#ifdef RGBLIGHT_ENABLE
    is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif
    return false;
    break;
  case KC_SALT:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Salt, salt, salt...");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_MORESALT:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Please sir, can I have some more salt?!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_SALTHARD:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Your salt only makes me harder, and even more aggressive!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_GOODGAME:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Good game, everyone!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_GLHF:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Good luck, have fun!!!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_SYMM:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("Left click to win!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_JUSTGAME:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_TORB:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("That was positively riveting!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_AIM:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
      _delay_ms(3000);
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      SEND_STRING("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
    }
    return false;
    break;
  case KC_C9:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("OMG!!!  C9!!!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
  case KC_GGEZ:
    if (!record->event.pressed) {
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
      _delay_ms(50);
      SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
      register_code(KC_ENTER);
      unregister_code(KC_ENTER);
    }
    return false;
    break;
#endif
#ifdef TAP_DANCE_ENABLE
  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
    if (record->event.pressed) {
      uint8_t dtime;

      for (dtime = 0; dtime < 4; dtime++) {
        diablo_key_time[dtime] = diablo_times[0];
      }
    }
    return false;
    break;
#endif
  case KC_MAKE:
    if (!record->event.pressed) {
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
#ifndef BOOTLOADER_CATERINA
      SEND_STRING(":teensy ");
#else
      SEND_STRING(" ");
#endif
#ifdef RGBLIGHT_ENABLE
      SEND_STRING("RGBLIGHT_ENABLE=yes ");
#else
      SEND_STRING("RGBLIGHT_ENABLE=no ");
#endif
#ifdef AUDIO_ENABLE
      SEND_STRING("AUDIO_ENABLE=yes ");
#else
      SEND_STRING("AUDIO_ENABLE=no ");
#endif
#ifdef FAUXCLICKY_ENABLE
      SEND_STRING("FAUXCLICKY_ENABLE=yes ");
#else
      SEND_STRING("FAUXCLICKY_ENABLE=no ");
#endif
      SEND_STRING(SS_TAP(X_ENTER));
    }
    return false;
    break;
  case KC_RESET:
    if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
      rgblight_enable();
      rgblight_mode(1);
      rgblight_setrgb(0xff, 0x00, 0x00);
#endif
      reset_keyboard();
    }
    return false;
    break;
  case EPRM:
    if (record->event.pressed) {
      eeconfig_init();
    }
    return false;
    break;
  case VRSN:
    if (record->event.pressed) {
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
    }
    return false;
    break;
  case KC_RGB_T:  // Because I want the option to go back to normal RGB mode rather than always layer indication
    if (record->event.pressed) {
      rgb_layer_change = !rgb_layer_change;
    }
    return false;
    break;
  case RGB_MOD:
  case RGB_SMOD:
  case RGB_HUI:
  case RGB_HUD:
  case RGB_SAI:
  case RGB_SAD:
  case RGB_VAI:
  case RGB_VAD:
  case RGB_MODE_PLAIN:
  case RGB_MODE_BREATHE:
  case RGB_MODE_RAINBOW:
  case RGB_MODE_SWIRL:
  case RGB_MODE_SNAKE:
  case RGB_MODE_KNIGHT:
  case RGB_MODE_XMAS:
  case RGB_MODE_GRADIENT:
    if (record->event.pressed) {
      rgb_layer_change = false;
    }
    return true;
    break;
  }
  return process_record_keymap(keycode, record);
}

// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
  uint8_t default_layer = eeconfig_read_default_layer();
  if (rgb_layer_change) {
    switch (biton32(state)) {
    case _NAV:
      rgblight_set_blue;
      rgblight_mode(1);
      break;
    case _SYMB:
      rgblight_set_blue;
      rgblight_mode(2);
      break;
    case _MOUS:
      rgblight_set_yellow;
      rgblight_mode(1);
      break;
    case _MACROS:
      rgblight_set_orange;
      is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
      break;
    case _MEDIA:
      rgblight_set_green;
      rgblight_mode(22);
      break;
    case _OVERWATCH:
      rgblight_set_orange;
      rgblight_mode(17);
      break;
    case _DIABLO:
      rgblight_set_red;
      rgblight_mode(5);
      break;
    case _RAISE:
      rgblight_set_yellow;
      rgblight_mode(5);
      break;
    case _LOWER:
      rgblight_set_orange;
      rgblight_mode(5);
      break;
    case _ADJUST:
      rgblight_set_red;
      rgblight_mode(23);
      break;
    case _COVECUBE:
      rgblight_set_green;
      rgblight_mode(2);
    default:
      if (default_layer & (1UL << _COLEMAK)) {
        rgblight_set_magenta;
      }
      else if (default_layer & (1UL << _DVORAK)) {
        rgblight_set_green;
      }
      else if (default_layer & (1UL << _WORKMAN)) {
        rgblight_set_purple;
      }
      else {
        rgblight_set_teal;
      }
      rgblight_mode(1);
      break;
    }
  }
#endif
  return layer_state_set_keymap (state);
}