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// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#ifdef I2C_SCANNER_ENABLE
void matrix_scan_i2c(void);
void keyboard_post_init_i2c(void);
#endif
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
userspace_config.raw = eeconfig_read_user();
keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
__attribute__((weak)) void matrix_init_keymap(void) {}
__attribute__((weak)) void matrix_init_secret(void) {}
void matrix_init_user(void) {
#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
DDRD &= ~(1 << 5);
PORTD &= ~(1 << 5);
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
#ifdef CUSTOM_UNICODE_ENABLE
matrix_init_unicode();
#endif
matrix_init_secret();
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(CUSTOM_RGBLIGHT)
keyboard_post_init_rgb_light();
#endif
#if defined(CUSTOM_RGB_MATRIX)
keyboard_post_init_rgb_matrix();
#endif
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
keyboard_post_init_transport_sync();
#endif
#ifdef I2C_SCANNER_ENABLE
keyboard_post_init_i2c();
#endif
keyboard_post_init_keymap();
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_update_pwm_buffers(void);
#endif
__attribute__((weak)) void shutdown_keymap(void) {}
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb(rgblight_get_val(), 0x00, 0x00);
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(rgb_matrix_get_val(), 0x00, 0x00);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
#ifdef OLED_ENABLE
oled_off();
#endif
shutdown_keymap();
}
__attribute__((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
if (layer_state_is(_GAMEPAD)) {
layer_off(_GAMEPAD);
}
if (layer_state_is(_DIABLO)) {
layer_off(_DIABLO);
}
if (layer_state_is(_DIABLOII)) {
layer_off(_DIABLOII);
}
#ifdef OLED_ENABLE
oled_off();
#endif
suspend_power_down_keymap();
}
__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
#ifdef OLED_ENABLE
oled_timer_reset();
#endif
suspend_wakeup_init_keymap();
}
// No global matrix scan code, so just run keymap's matrix
// scan function
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) void matrix_scan_secret(void) {}
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef CAPS_WORD_ENABLE
caps_word_task();
#endif
#if defined(CUSTOM_RGB_MATRIX)
matrix_scan_rgb_matrix();
#endif
#ifdef I2C_SCANNER_ENABLE
matrix_scan_i2c();
#endif
#ifdef CUSTOM_OLED_DRIVER
matrix_scan_oled();
#endif
matrix_scan_secret();
matrix_scan_keymap();
}
#ifdef AUDIO_ENABLE
float doom_song[][2] = SONG(E1M1_DOOM);
#endif
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(CUSTOM_POINTING_DEVICE)
state = layer_state_set_pointing(state);
#endif
#if defined(CUSTOM_RGBLIGHT)
state = layer_state_set_rgb_light(state);
#endif // CUSTOM_RGBLIGHT
#if defined(AUDIO_ENABLE) && !defined(__arm__)
static bool is_gamepad_on = false;
if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
if (is_gamepad_on) {
PLAY_LOOP(doom_song);
} else {
stop_all_notes();
}
}
#endif
state = layer_state_set_keymap(state);
return state;
}
// Runs state check and changes underglow color and animation
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) {
return state;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = default_layer_state_set_keymap(state);
#if defined(CUSTOM_RGBLIGHT)
state = default_layer_state_set_rgb_light(state);
#endif
return state;
}
__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
userspace_config.autocorrection = true;
eeconfig_update_user(userspace_config.raw);
eeconfig_init_keymap();
}
#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
void matrix_slave_scan_user(void) {
# if defined(AUDIO_ENABLE)
# if !defined(NO_MUSIC_MODE)
music_task();
# endif
# ifdef AUDIO_INIT_DELAY
if (!is_keyboard_master()) {
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
}
# endif
# endif
# ifdef SEQUENCER_ENABLE
sequencer_task();
# endif
# ifdef LED_MATRIX_ENABLE
led_matrix_task();
# endif
# ifdef HAPTIC_ENABLE
haptic_task();
# endif
matrix_slave_scan_keymap();
}
#endif
__attribute__((weak)) void housekeeping_task_keymap(void) {}
void housekeeping_task_user(void) {
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
housekeeping_task_transport_sync();
#endif
housekeeping_task_keymap();
}
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