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#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
// Use 7 wide characters for keymaps
#define _______ KC_TRNS
#define XXX KC_NO
// Layers
#define _DV 0 // Base layer
#define _AL 1 // Alt char overlay
#define _GA 2 // Game layer
#define _NU 3 // Numbers layer
#define _SE 4 // Settings layer
#define _MO 5 // Mouse emulation
#define _MU 6 // Music mode
// Define short macros
#define UNDO LCTL(KC_Z)
#define REDO LCTL(KC_Y)
#define COPY LCTL(KC_C)
#define CUT LCTL(KC_X)
#define PASTE LCTL(KC_V)
// Rename mouse keys
#ifdef MOUSEKEY_ENABLE
#define MO_S_N KC_MS_WH_UP
#define MO_S_S KC_MS_WH_DOWN
#define MO_S_E KC_MS_WH_RIGHT
#define MO_S_W KC_MS_WH_LEFT
#define MO_N KC_MS_UP
#define MO_S KC_MS_DOWN
#define MO_E KC_MS_RIGHT
#define MO_W KC_MS_LEFT
#define MO_CL_L KC_MS_BTN1
#define MO_CL_R KC_MS_BTN2
#define MO_CL_M KC_MS_BTN3
#define MO_CL_4 KC_MS_BTN4
#define MO_CL_5 KC_MS_BTN5
#define MO_AC_0 KC_MS_ACCEL0
#define MO_AC_1 KC_MS_ACCEL1
#define MO_AC_2 KC_MS_ACCEL2
#else
#define MO_S_N KC_NO
#define MO_S_S KC_NO
#define MO_S_E KC_NO
#define MO_S_W KC_NO
#define MO_N KC_NO
#define MO_S KC_NO
#define MO_E KC_NO
#define MO_W KC_NO
#define MO_CL_L KC_NO
#define MO_CL_R KC_NO
#define MO_CL_M KC_NO
#define MO_CL_1 KC_NO
#define MO_CL_2 KC_NO
#define MO_AC_0 KC_NO
#define MO_AC_1 KC_NO
#define MO_AC_2 KC_NO
#endif
// Define non-capitalized UTF shortcuts here
#ifdef UNICODE_ENABLE
#define PHY_HBR UC(0x0127)
#define PHY_DEG UC(0x00b0)
#define CUR_LIR UC(0x20ba)
#define CUR_BIT UC(0x20bf)
#define CUR_EUR UC(0x20ac)
#define CUR_BPN UC(0x00a3)
#define CUR_YEN UC(0x00a5)
#else
#define PHY_HBR KC_NO
#define PHY_DEG KC_NO
#define CUR_LIR KC_NO
#define CUR_BIT KC_NO
#define CUR_EUR KC_NO
#define CUR_BPN KC_NO
#define CUR_YEN KC_NO
#endif
// Make only KC_NO be grabbed by music mode
#ifdef AUDIO_ENABLE
#define MUSIC_MASK keycode == XXX
#endif
// Custom keycodes
enum userspace_custom_keycodes {
// Turkish letters, with shifting
TUR_A = SAFE_RANGE,
TUR_C,
TUR_G,
TUR_I,
TUR_O,
TUR_S,
TUR_U,
// Unicode mode switch
UNI_LI,
UNI_WN,
// Double keys
DBL_SPC,
DBL_ANG,
DBL_PAR,
DBL_SQR,
DBL_BRC,
DBL_QUO,
DBL_DQT,
DBL_GRV,
// Diagonal mouse movements
MO_NE,
MO_NW,
MO_SE,
MO_SW,
MO_S_NE,
MO_S_NW,
MO_S_SE,
MO_S_SW,
// Layer switches and lock functionality
K_MOUSE,
K_NUMBR,
K_LOCK,
K_GAMES,
// Secret macros
SECRET1,
SECRET2,
SECRET3
};
// Do tap dancable semicolon key if available
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
enum {
SCL = 0
};
#define MY_SCL TD(SCL)
#else
#define MY_SCL KC_SCLN
#endif
// Shared keymaps
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
/* Dvorak
* ,------------------------------------------------------------------------.
* | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
* `------------------------------------------------------------------------' */
#define DVORAK_1 \
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
#define DVORAK_2 \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
#define DVORAK_3 \
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
#define DVORAK_4 \
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
/* Alternative character overlay
* ,------------------------------------------------------------------------.
* | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | || | Home|PgDwn| PgUp| End | |
* `------------------------------------------------------------------------' */
#define ALTCHAR_1 \
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
#define ALTCHAR_2 \
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
#define ALTCHAR_3 \
_______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
#define ALTCHAR_4 \
_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
/* Game layer
* ,------------------------------------------------------------------------.
* | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
* `------------------------------------------------------------------------' */
#define GAME_1 \
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
#define GAME_2 \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
#define GAME_3 \
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
#define GAME_4 \
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
/* Symbols layer
* ,------------------------------------------------------------------------.
* | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | | | || | | | | | |
* `------------------------------------------------------------------------' */
#define NUMBERS_1 \
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
#define NUMBERS_2 \
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
#define NUMBERS_3 \
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
#define NUMBERS_4 \
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
/* Settings layer
* ,------------------------------------------------------------------------.
* |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
* `------------------------------------------------------------------------' */
#define SETTINGS_1 \
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
#define SETTINGS_2 \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
#define SETTINGS_3 \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
#define SETTINGS_4 \
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
/* Mouse layer
* ,------------------------------------------------------------------------.
* |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
* `------------------------------------------------------------------------' */
#define MOUSE_1 \
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
#define MOUSE_2 \
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
#define MOUSE_3 \
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
#define MOUSE_4 \
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
/* Music layer
* ,------------------------------------------------------------------------.
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
* `------------------------------------------------------------------------'
*/
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
#endif
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