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#pragma once
#include "quantum.h"
#define BASE 0
#define CODE 1 // code layer
#define SYMB 2
#define MDIA 3 // media keys
#define VIM 4
#define GAME 5
#define GAME_ARROW 6
// Tap dance config shared between my keyboards
enum tap_dance_declarations {
TD_SYM_VIM = 0
};
void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
void tap_dance_process_record(uint16_t);
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