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#include QMK_KEYBOARD_H
enum layers {
_NUMPAD,
_GAMEPAD,
_FN
};
static bool is_p0_pressed;
static bool is_p7_pressed;
static bool is_pmns_pressed;
#define TGGAME TG(_GAMEPAD)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMPAD] = LAYOUT_ortho_4x4 (
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, MO(_FN),
KC_P0, KC_PDOT,KC_PSLS,KC_PAST
),
[_GAMEPAD] = LAYOUT_ortho_4x4 (
KC_5, KC_6, KC_7, KC_8,
KC_1, KC_2, KC_3, KC_4,
KC_Q, KC_W, KC_E, _______,
KC_A, KC_S, KC_D, KC_SPC
),
[_FN] = LAYOUT_ortho_4x4 (
KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,
KC_EXLM,KC_AT, KC_HASH,KC_DLR,
KC_Z, KC_X, KC_C, _______,
KC_NUM, _______,_______,TGGAME
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
#ifdef JOTPAD16_LEDS
writePin(JOTPAD16_LED1, (get_highest_layer(state) == _FN));
writePin(JOTPAD16_LED2, (get_highest_layer(state) == _GAMEPAD));
#endif
return state;
}
bool led_update_user(led_t led_state) {
// NumLock allways on
if (!led_state.num_lock) {
tap_code(KC_NUM_LOCK);
}
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_P0:
is_p0_pressed = record->event.pressed;
break;
case KC_P7:
is_p7_pressed = record->event.pressed;
break;
case KC_PMNS:
is_pmns_pressed = record->event.pressed;
break;
};
return true;
}
void matrix_scan_user(void) {
if (is_p0_pressed && is_p7_pressed && is_pmns_pressed) {
reset_keyboard();
}
}
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