1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FN 1
#define _UNICODE 2
#define _ADJUST 3
#define FN MO(_FN)
#define UNICODE MO(_UNICODE)
enum unicode_names {
AACUTE,
AACUTE_M,
EACUTE,
EACUTE_M,
IACUTE,
IACUTE_M,
OACUTE,
OACUTE_M,
UACUTE,
UACUTE_M,
UDIER,
UDIER_M,
NTILDE,
NTILDE_M,
POUN,
COPY,
ORDF,
ORDM,
QUAD,
CUBE,
DEGR,
QUAR,
HALF,
NOT,
LDQU,
RDQU,
QUES,
EXCL,
ARRL,
ARRU,
ARRR,
ARRD,
EURO,
SMIL,
NEUT,
SMIH,
ANGR,
WORR,
DIZY,
TONG,
DISS,
SCRE,
};
const uint32_t PROGMEM unicode_map[] = {
[AACUTE] = 0xe1, // á
[AACUTE_M] = 0xc1, // Á
[EACUTE] = 0xe9, // é
[EACUTE_M] = 0xc9, // É
[IACUTE] = 0xed, // í
[IACUTE_M] = 0xcd, // Í
[OACUTE] = 0xf3, // ó
[OACUTE_M] = 0xd3, // Ó
[UACUTE] = 0xfa, // ú
[UACUTE_M] = 0xda, // Ú
[UDIER] = 0xfc, // ü
[UDIER_M] = 0xdc, // Ü
[NTILDE] = 0xf1, // ñ
[NTILDE_M] = 0xd1, // Ñ
[POUN] = 0xa3, // £
[COPY] = 0xa9, // ©
[ORDF] = 0xaa, // ª
[ORDM] = 0xba, // º
[QUAD] = 0xb2, // ²
[CUBE] = 0xb3, // ³
[DEGR] = 0xb0, // °
[QUAR] = 0xbc, // ¼
[HALF] = 0xbd, // ½
[NOT] = 0xac, // ¬
[LDQU] = 0xab, // «
[RDQU] = 0xbb, // »
[QUES] = 0xbf, // ¿
[EXCL] = 0xa1, // ¡
[ARRL] = 0x2190, // ←
[ARRU] = 0x2191, // ↑
[ARRR] = 0x2192, // →
[ARRD] = 0x2193, // ↓
[EURO] = 0x20ac, // €
[SMIL] = 0x1f603, // 😃
[NEUT] = 0x1f610, // 😐
[SMIH] = 0x1f608, // 😈
[ANGR] = 0x1f620, // 😠
[WORR] = 0x1f61f, // 😟
[DIZY] = 0x1f635, // 😵
[TONG] = 0x1f61d, // 😝
[DISS] = 0x1f61e, // 😝
[SCRE] = 0x1f631, // 😱
};
#define A_UNIC XP(AACUTE, AACUTE_M)
#define E_UNIC XP(EACUTE, EACUTE_M)
#define I_UNIC XP(IACUTE, IACUTE_M)
#define O_UNIC XP(OACUTE, OACUTE_M)
#define U_UNIC XP(UACUTE, UACUTE_M)
#define Y_UNIC XP(UDIER, UDIER_M )
#define N_UNIC XP(NTILDE, NTILDE_M)
#define TAB_UNI LT(_UNICODE, KC_TAB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* qwerty
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* |tab/unic| A | S | D | F | G | H | J | K | L | ; | ' |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lctrl | lalt | caps | del | lgui | space | space | fn | left | down | up | right |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_QWERTY] = LAYOUT_ortho_4x12 (
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
TAB_UNI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LALT, KC_CAPS, KC_DEL, KC_LGUI, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* fn
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F7 | F8 | F9 | F10 | F11 | F12 | ` | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | | | | | | | | home | pgdn | pgun | end |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_FN] = LAYOUT_ortho_4x12 (
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
/*
* unicode
*/
[_UNICODE] = LAYOUT_ortho_4x12 (
_______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______,
_______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), X(ORDF), X(ORDM),
_______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(QUES), _______,
_______, _______, _______, _______, _______, _______, _______, _______, X(ARRL), X(ARRD), X(ARRU), X(ARRR)
),
/*
* Adjust
*/
[_ADJUST] = LAYOUT_ortho_4x12 (
_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _FN, _UNICODE, _ADJUST);
}
void matrix_init_user(void) {
}
|