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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#define F2_MCRO LT(_GAMEPAD, KC_F2)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_numpad_5x6(
KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
),
[_GAMEPAD] = LAYOUT_numpad_5x6(
RGB_TOG, _______, _______, EE_CLR, QK_MAKE, QK_BOOT,
RGB_MOD, RGB_RMOD, _______, _______, _______,
RGB_HUI, RGB_HUD, _______, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______,
RGB_VAI, RGB_VAD, _______, _______, _______
),
};
// clang-format on
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