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/* Copyright 2020 Yoichiro Tanaka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_NUMBERS,
_CURSOR,
_ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMBERS] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
KC_5, KC_6, KC_7, KC_8,
KC_9, KC_0, DF(_CURSOR)
),
[_CURSOR] = LAYOUT(
KC_PGUP, KC_HOME, KC_UP, KC_END,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
KC_ENT, KC_BSPC, DF(_ADJUST)
),
[_ADJUST] = LAYOUT(
RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD,
AU_TOG, CK_TOGG, MU_TOG, MU_MOD,
QK_BOOT, KC_NO, DF(_NUMBERS)
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
float next_song[][2] = SONG(E__NOTE(_A6));
float back_song[][2] = SONG(H__NOTE(_D2));
switch (keycode) {
case DF(_NUMBERS):
case DF(_CURSOR):
PLAY_SONG(next_song);
break;
case DF(_ADJUST):
PLAY_SONG(back_song);
break;
}
return true;
}
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