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/* Copyright 2020 Yoichiro Tanaka
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _NUMBERS,
    _CURSOR,
    _ADJUST
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_NUMBERS] = LAYOUT(
        KC_1,         KC_2,       KC_3,        KC_4,
        KC_5,         KC_6,       KC_7,        KC_8,
        KC_9,         KC_0,       DF(_CURSOR)
    ),
    [_CURSOR] = LAYOUT(
        KC_PGUP,      KC_HOME,    KC_UP,       KC_END,
        KC_PGDN,      KC_LEFT,    KC_DOWN,     KC_RGHT,
        KC_ENT,       KC_BSPC,    DF(_ADJUST)
    ),
    [_ADJUST] = LAYOUT(
        RGB_TOG,      RGB_MOD,    RGB_VAI,     RGB_VAD,
        AU_TOG,       CK_TOGG,    MU_TOG,      MU_MOD,
        QK_BOOT,        KC_NO,      DF(_NUMBERS)
    )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    float next_song[][2] = SONG(E__NOTE(_A6));
    float back_song[][2] = SONG(H__NOTE(_D2));
    switch (keycode) {
        case DF(_NUMBERS):
        case DF(_CURSOR):
            PLAY_SONG(next_song);
            break;
        case DF(_ADJUST):
            PLAY_SONG(back_song);
            break;
    }
    return true;
}