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path: root/keyboards/uno/keymaps/demo/keymap.c
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/* Copyright 2020 Snipeye
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

enum uno_keycode
{
  UNO = SAFE_RANGE
};

static uint16_t pressTimer = 0xFFFF;
#define CUSTOM_LONGPRESS 150
#define CUSTOM_LONGERPRESS 750
#define CUSTOM_STRING "I can put a whole buncha text in here and type it all with a single keypress."
#define RESET_LENGTH 3000
const uint8_t PROGMEM RGBLED_RAINBOW_MOOD_INTERVALS[] = { 10, 25, 50 };

char stringToSend[2] = "a";
char maxLetter = 'z';

uint8_t presetCounter = 0;

#define COUNTER X_A

enum encoder_names {
	_ENCODER,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      [0] = LAYOUT(
            UNO
          )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
	switch (keycode) {
		case UNO:
            if (record->event.pressed) {
                pressTimer = timer_read();
            } else {
                uint16_t timeElapsed = timer_elapsed(pressTimer);
                switch (presetCounter) {
                    case 0:
                        SEND_STRING(SS_LCMD("n"));
                    break;
                    case 1:
                        SEND_STRING("Hello!");
                    break;
                    case 2:
                        SEND_STRING("\n\nI am uno!");
                    break;
                    case 3:
                        SEND_STRING("\n\nI can do all sorts of useless things!");
                    break;
                    case 4:
                        SEND_STRING("\n\nAnd I have a built-in RGB LED!\n\n\n");
                        rgblight_sethsv_noeeprom(255, 255, 255);
                        rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
                    break;
                    default:
                        if (timeElapsed < CUSTOM_LONGPRESS) {
                            // Normal press.  We're going to send the current letter and increment the counter.
                            SEND_STRING(SS_TAP(X_BSPACE));
                            send_string(stringToSend);
                            stringToSend[0]++;
                            if (stringToSend[0] > maxLetter) {
                                stringToSend[0] = 'a';
                            }
                        } else if (timeElapsed < CUSTOM_LONGERPRESS) {
                            // Long press, confirm the current letter, reset counter
                            stringToSend[0] = 'a';
                            send_string(stringToSend);
                        } else if (timeElapsed < RESET_LENGTH) {
                            // Longer press, display macro.
                            SEND_STRING(CUSTOM_STRING);
                        } else {
                            reset_keyboard();
                        }
                        presetCounter--;
                    break;
                }
                presetCounter++;
            }
        break;
    }
    return false;
}

void keyboard_post_init_user(void) {
    rgblight_enable_noeeprom();
    rgblight_sethsv_noeeprom(0, 0, 0);
    rgblight_mode(1);
    // Uncomment to enable rainbow mode when plugged in.
    // Otherwise, the LED will be revealed after a few keypresses.
    //rgblight_sethsv_noeeprom(255, 255, 255);
    //rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
}

bool encoder_update_user(uint8_t index, bool clockwise) {
    if (index == _ENCODER) { /* First encoder */
        if (clockwise) {
            tap_code(KC_A);
        } else {
            tap_code(KC_B);
        }
		return false;
    }
	return true;
}