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/* Copyright 2017 IslandMan93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// KEYMAP
extern keymap_config_t keymap_config;
#define _WORKMAN_P 0
#define _GAME 1
#define _RAISE 2
#define SHIFT_MOD MOD_BIT(KC_LSFT)
#define SPACE_RAISE LT(_RAISE, KC_SPC)
#define ENT_RAISE LT(_RAISE, KC_ENT)
#define PAGE_PREV S(LCTL(KC_TAB))
#define PAGE_NEXT LCTL(KC_TAB)
enum custom_keycodes
{
LO_BSPC = SAFE_RANGE,
LO_1,
LO_2,
LO_3,
LO_4,
LO_5,
LO_6,
LO_7,
LO_8,
LO_9,
LO_0,
};
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
if (record->event.pressed) {
switch (keycode) {
case LO_BSPC:
if (record->event.pressed) {
if (get_mods() & SHIFT_MOD) {
uint8_t current_mods = get_mods();
clear_mods();
SEND_STRING(SS_TAP(X_DELETE));
set_mods(current_mods);
} else {
SEND_STRING(SS_TAP(X_BSPACE));
}
}
return false;
case LO_1:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("1");
set_mods(current_mods);
} else {
SEND_STRING("!");
}
}
return false;
case LO_2:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("2");
set_mods(current_mods);
} else {
SEND_STRING("@");
}
}
return false;
case LO_3:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("3");
set_mods(current_mods);
} else {
SEND_STRING("#");
}
}
return false;
case LO_4:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("4");
set_mods(current_mods);
} else {
SEND_STRING("$");
}
}
return false;
case LO_5:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("5");
set_mods(current_mods);
} else {
SEND_STRING("%");
}
}
return false;
case LO_6:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("6");
set_mods(current_mods);
} else {
SEND_STRING("^");
}
}
return false;
case LO_7:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("7");
set_mods(current_mods);
} else {
SEND_STRING("&");
}
}
return false;
case LO_8:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("8");
set_mods(current_mods);
} else {
SEND_STRING("*");
}
}
return false;
case LO_9:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("9");
set_mods(current_mods);
} else {
SEND_STRING("(");
}
}
return false;
case LO_0:
if (record->event.pressed) {
uint8_t current_mods = get_mods();
if (current_mods & SHIFT_MOD) {
clear_mods();
SEND_STRING("0");
set_mods(current_mods);
} else {
SEND_STRING(")");
}
}
return false;
}
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WORKMAN_P] = LAYOUT(
KC_ESC, LO_1, LO_2, LO_3, LO_4, LO_5, LO_6, LO_6, LO_7, LO_8, LO_9, LO_0, KC_MINS, KC_ESC,
KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LSFT, RESET, PAGE_PREV, PAGE_NEXT, KC_END, KC_LGUI, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
[_GAME] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC,
KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LPRN, KC_RPRN, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_EQL,
KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_BSLS,
KC_LCTL, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_LBRC, KC_RBRC, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LSFT, KC_F1, KC_F2, KC_3, KC_F5, KC_SPC, KC_LALT, TG(_GAME), LO_BSPC, ENT_RAISE, SPACE_RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL),
[_RAISE] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RESET,
_______, _______, _______, _______, _______, _______, BL_INC, KC_VOLU, _______, _______, _______, _______, _______, KC_F12,
_______, _______, _______, _______, _______, _______, BL_DEC, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, BL_BRTG, KC_MUTE, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, _______,
_______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};
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