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#include QMK_KEYBOARD_H

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

#define _NP 0
#define _L1 1

// Macro name shortcuts
#define NUMPAD M(_NP)
#define LAYER1 M(_L1)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_NP] = LAYOUT_ortho_4x4( /* Numpad */
    KC_KP_7, KC_KP_8,   KC_KP_9, KC_KP_PLUS, \
    KC_KP_4, KC_KP_5,   KC_KP_6, KC_KP_MINUS, \
    KC_KP_1, KC_KP_2,   KC_KP_3, KC_KP_ENTER, \
    KC_KP_0, KC_KP_DOT, TG(_L1), KC_BSPC
  ),
  [_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
    KC_NUM,  _______, _______,  KC_VOLU, \
    _______, KC_UP,   _______,  KC_VOLD, \
    KC_LEFT, KC_DOWN, KC_RIGHT, _______, \
    _______, _______, _______,  _______
  )
};

void persistent_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
      switch(id) {
        case _L1:
          if (record->event.pressed) {
            persistent_default_layer_set(1UL<<_L1);
          }
          break;
        case _NP:
          if (record->event.pressed) {
            persistent_default_layer_set(1UL<<_NP);
          }
          break;
      }
    return MACRO_NONE;
};