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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NP 0
enum custom_keycodes {
NUMPAD = SAFE_RANGE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NP] = LAYOUT_numpad_4x4( /* Numpad */
KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_P0, KC_PDOT \
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case NUMPAD:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_NP);
}
return false;
default:
return true;
}
return true;
};
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