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#include QMK_KEYBOARD_H

extern keymap_config_t keymap_config;

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = LAYOUT_arrow_command( /* Qwerty */
    KC_GESC,       KC_Q,    KC_W,    KC_E,  KC_R, KC_T,    KC_Y,   KC_U,  KC_I,    KC_O,    KC_P,    KC_BSPC,
    LT(2, KC_TAB), KC_A,    KC_S,    KC_D,  KC_F, KC_G,    KC_H,   KC_J,  KC_K,    KC_L,    KC_SCLN, LT(2, KC_ENT),
    KC_LSFT,       KC_Z,    KC_X,    KC_C,  KC_V, KC_B,    KC_N,   KC_M,  KC_COMM, KC_DOT,  KC_UP,   MT(MOD_RSFT, KC_SLSH),
    KC_LCTL,       KC_LGUI, KC_LALT, MO(3), LT(1, KC_SPC), LT(1, KC_SPC), MO(4),   KC_LEFT, KC_DOWN, KC_RIGHT
  ),
  [1] = LAYOUT_arrow_command( /* LAYER 2 */
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_DEL,
    KC_TRNS, KC_MINS, KC_EQL,  KC_SCLN, KC_QUOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL,  KC_QUOT, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_BSLS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,          KC_TRNS, KC_HOME, KC_PGDN, KC_END
  ),
  [2] = LAYOUT_arrow_command( /* LAYER 1 */
    KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
    KC_TRNS, KC_UNDS, KC_PLUS, KC_COLN, KC_DQUO, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_PGUP, KC_PIPE,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,          KC_TRNS, KC_HOME, KC_PGDN, KC_END
  ),
  [3] = LAYOUT_arrow_command( /* LAYER 3 */
    KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11,  KC_F12,  KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),
  [4] = LAYOUT_arrow_command( /* Gaming Layer*/
    KC_ESC,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
    KC_TAB,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LT(5, KC_SLSH),
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_SPACE, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),
  [5] = LAYOUT_arrow_command( /* RESET Layer*/
    RESET,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,  KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  )
};

void keyboard_post_init_user(void) {
  #ifdef RGBLIGHT_ENABLE
    // Set up RGB effects on _only_ the third LED (index 2)
    rgblight_set_effect_range(2, 1);
    // Set LED effects to breathing mode in a tealish blue color
    rgblight_sethsv_noeeprom(185, 255, 255);
    rgblight_mode_noeeprom(RGBLIGHT_EFFECT_BREATHING + 2);

    // Init the first two LEDs to a static color
    setrgb(0, 0, 0, (LED_TYPE *)&led[0]);
    setrgb(0, 0, 0, (LED_TYPE *)&led[1]);
    rgblight_set();
  #endif //RGBLIGHT_ENABLE
}

layer_state_t layer_state_set_user(layer_state_t state){
  #ifdef RGBLIGHT_ENABLE
    uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
    uint8_t led1r = 0; uint8_t led1g = 0; uint8_t led1b = 0;

    if (layer_state_cmp(state, 1)) {
      led0r = 255;
    }
    if (layer_state_cmp(state, 2)) {
      led0g = 255;
    }

    if (layer_state_cmp(state, 4)) {
      led1b = 255;
    }
    if (layer_state_cmp(state, 5)) {
      led1r = 255;
    }

    setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]);
    setrgb(led1r, led1g, led1b, (LED_TYPE *)&led[1]);
    rgblight_set();
  #endif //RGBLIGHT_ENABLE
  return state;
}