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#include QMK_KEYBOARD_H
#include "hvp.c"
#define _QW 0
#define _L1 1
#define _L2 2
#define _L3 3
#define _L4 4
#define LT4_TAB LT(_L4, KC_TAB)
#define LT3_ESC LT(_L3, KC_ESC)
enum custom_keycodes {
QW = SAFE_RANGE,
L1,
L2,
L3,
L4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_arrow( /* Qwerty */
LT4_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT3_ESC, KC_A, KC_S, KC_D, LT(3,KC_F), LT(4,KC_G), KC_H, KC_J, KC_K, KC_L, TD(TD1), TD(TD2),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(TD3), KC_SFTENT,
KC_LCTL, KC_LGUI, KC_LALT, LT(_L2,KC_ENT), LT(_L1,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_L1] = LAYOUT_arrow( /* LAYER 1 */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DELETE, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, KC_UNDERSCORE, KC_PLUS, KC_LEFT_CURLY_BRACE, KC_RIGHT_CURLY_BRACE, KC_PIPE,
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
[_L2] = LAYOUT_arrow( /* LAYER 2 */
KC_TILDE, KC_EXCLAIM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, KC_CIRCUMFLEX, KC_AMPERSAND, KC_ASTERISK, KC_LEFT_PAREN, KC_RIGHT_PAREN, KC_BSPC,
KC_DELETE, _______, _______, _______, _______, _______, _______, KC_UNDERSCORE, KC_PLUS, KC_LEFT_CURLY_BRACE, KC_RIGHT_CURLY_BRACE, KC_PIPE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_L3] = LAYOUT_arrow( /* LAYER 3 */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, D_NAVI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_PSCR,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
_______, _______, KC_MUTE, KC_MPLY, KC_MSTP, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
),
[_L4] = LAYOUT_arrow( /* LAYER 4 */
_______, RGB_TOG, RGB_MOD, RGB_RMOD, _______, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
_______, RGB_M_P, RGB_HUD, RGB_HUI, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
KC_PSCR, _______, RGB_SAD, RGB_SAI, _______, _______, KC_0, KC_1, KC_2, KC_3, _______, _______,
QK_BOOT, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______
)
};
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