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#include QMK_KEYBOARD_H
// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
// characters and doesn't mess with the grid.
#define _QW 0
#define _L1 1
#define _L2 2
#define _L3 3
// Curly braces have their own keys. These are defined so they don't mess up the
// grid in layer 2.
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
#define L1_TAB LT(_L1, KC_TAB)
#define L2_ESC LT(_L2, KC_ESC)
#define L2_SLSH LT(_L2, KC_SLSH)
#define L3_QUOT LT(_L3, KC_QUOT)
// Tap dance magic
#define TD_LGUI TD(BE_TD_GUI)
#define TD_LCTL TD(BE_TD_CTL)
#define TD_LALT TD(BE_TD_ALT)
#define ACTION_TAP_DANCE_MOD_TAP(mod) \
{ .fn = {mod_tap_fn, NULL, mod_reset_fn}, .user_data = (void *)&((uint8_t){mod}), }
enum belak_td {
BE_TD_GUI = 0,
BE_TD_CTL,
BE_TD_ALT,
};
void mod_tap_fn(tap_dance_state_t *state, void *user_data);
void mod_reset_fn(tap_dance_state_t *state, void *user_data);
tap_dance_action_t tap_dance_actions[] = {
[BE_TD_GUI] = ACTION_TAP_DANCE_MOD_TAP(KC_LGUI),
[BE_TD_CTL] = ACTION_TAP_DANCE_MOD_TAP(KC_LCTL),
[BE_TD_ALT] = ACTION_TAP_DANCE_MOD_TAP(KC_LALT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_arrow_command( /* Qwerty */
L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
),
[_L1] = LAYOUT_arrow_command( /* LAYER 1 */
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = LAYOUT_arrow_command( /* LAYER 2 */
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
),
[_L3] = LAYOUT_arrow_command( /* LAYER 3 */
_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
_______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
)
};
// Tap dance functions
void mod_tap_fn(tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
uint8_t *mod = (uint8_t *)user_data;
register_mods(MOD_BIT(*mod));
send_keyboard_report();
break;
case 2:
layer_on(_L2);
break;
case 3:
layer_off(_L2);
layer_on(_L1);
break;
default:
reset_tap_dance(state);
}
}
void mod_reset_fn(tap_dance_state_t *state, void *user_data) {
uint8_t *mod = (uint8_t *)user_data;
layer_off(_L1);
layer_off(_L2);
unregister_mods(MOD_BIT(*mod));
send_keyboard_report();
}
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