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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _MAC 1
#define _FUNC 2
#define _MOUSE 3
#define MAC_TOG TG(_MAC)
enum {
FUN_LAY = SAFE_RANGE,
MOU_TOG,
WIN_LCK,
WIN_KEY,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
* |----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
[_BL] = LAYOUT_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN,
KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _MAC: Mac Layer
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* |Win |Alt |Ctrl| |Ctrl| |Win| | | |
* `----------------------------------------------------------------'
*/
[_MAC] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
/* Keymap _FUNC: Function Layer
* ,----------------------------------------------------------------.
* | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
* |----------------------------------------------------------------|
* | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
* |----------------------------------------------------------------|
* | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
* |----------------------------------------------------------------|
* | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
* |----------------------------------------------------------------|
* | |WnLc| | | | | |Hme|PgD|End |
* `----------------------------------------------------------------'
*/
[_FUNC] = LAYOUT_ansi(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM,
_______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SCRL,KC_PAUS,KC_CALC, KC_INS,
_______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME,
_______,BL_TOGG, BL_DOWN,BL_UP, _______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END ,
_______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
/* Keymap _MOUSE: Mouse Navigation Layer
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | McR | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | McL |MsU| |
* |----------------------------------------------------------------|
* | | | | | | | |MsL|MsD|MsR |
* `----------------------------------------------------------------'
*/
[_MOUSE] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______,
_______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
};
#define SET_BIT(var, pos) (var |= (1UL << pos))
#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
#define CHECK_BIT(var, pos) (var & (1U << pos))
static uint8_t keyboard_state = 0;
// bit 0 = function layer status (on/off)
// bit 1 = mouse navigation layer state
// bit 2 = windows key lock state
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
// acts like a momentary function layer press
case FUN_LAY:
if (record->event.pressed) {
layer_on(_FUNC);
if (CHECK_BIT(keyboard_state, 1)) {
layer_on(_MOUSE);
}
else {
layer_off(_MOUSE);
}
// turns on function layer status
SET_BIT(keyboard_state, 0);
}
// key released
else {
layer_off(_FUNC);
layer_off(_MOUSE);
// turns off function layer status
CLEAR_BIT(keyboard_state, 0);
}
break;
case MOU_TOG:
if(record->event.pressed) {
// toggles navigation layer state
TOGGLE_BIT(keyboard_state, 1);
// if FN is pressed down while hitting this key, the correct layer will be updated,
// so that the FN key doesn't need to be pressed down again to start using the functionality
if (CHECK_BIT(keyboard_state, 0)) {
if (CHECK_BIT(keyboard_state, 1)) {
layer_on(_MOUSE);
}
else {
layer_off(_MOUSE);
}
}
}
break;
case WIN_LCK:
if (record->event.pressed) {
// toggles windows key lock state
TOGGLE_BIT(keyboard_state, 2);
}
break;
// uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
case WIN_KEY:
// checks if windows key lock is off to allow key to be pressed
if (!CHECK_BIT(keyboard_state, 2)) {
if (record->event.pressed) {
SEND_STRING(SS_DOWN(X_LGUI));
return false;
}
// key released
else {
SEND_STRING(SS_UP(X_LGUI));
return false;
}
}
break;
}
return true;
};
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