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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define SEMI_FN LT(_FL, KC_SCLN)
//Tap Dance Declarations
enum {
TD_WIN_LOCK = 0
};
//Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
[TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI)
};
//
////In Layer declaration, add tap dance item in place of a key code
//TD(TD_WIN_LOCK)
// Press fn+GUI once to lock, double tap to unlock.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
* |----------------------------------------------------------------|
* |FNCAP| A| S| D| F| G| H| J| K| L| ;| '|Enter |PgUp |
* |----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
[_BL] = LAYOUT_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL,
LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SEMI_FN,KC_QUOT, KC_ENT,KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN,
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _FL: Function Layer
* ,----------------------------------------------------------------.
* | ` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | |
* |----------------------------------------------------------------|
* | |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins |
* |----------------------------------------------------------------|
* | |MUT|VU-|VU+|PPl| | | L | D | R | | | |Home|
* |----------------------------------------------------------------|
* | | |BRG|BL-|BL+|BLT| | | | | | |Stp|End |
* |----------------------------------------------------------------|
* | |WTOG| | | | | |Pre|PPl|Nxt |
* `----------------------------------------------------------------'
*/
[_FL] = LAYOUT_ansi(
KC_GRAVE, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ ,
_______,_______, KC_MPRV,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT,
_______,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME,
_______,_______,BL_BRTG,BL_DOWN,BL_UP, BL_TOGG, _______,_______,_______,_______,_______,_______, KC_STOP, KC_END,
_______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT),
};
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