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#pragma once
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
/* key matrix pins */
#define MATRIX_ROW_PINS { C7, C6, B6, B5, B4 }
#define MATRIX_COL_PINS { F4, F1, F0, E6, B0, B1, D5, B2, B3, D0, D1, D2, D4, D6, D7, F7 }
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 5
#define BACKLIGHT_CAPS_LOCK
#define RGB_DI_PIN D3
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 20
#define RGBLIGHT_SLEEP
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
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