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#pragma once
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 6
/* key matrix pins */
#define MATRIX_ROW_PINS { C4, C5, D1 }
#define MATRIX_COL_PINS { B4, B5, B6, B7, C7, D0 }
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D3 }
#define ENCODER_RESOLUTION 1
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN B0
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 4
#endif
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