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#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_5x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33, \
K40, K41, K42, K43 \
) \
{ \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 }, \
{ K40, K41, K42, K43 }, \
}
#define LAYOUT_numpad_5x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K13, \
K30, K31, K32, \
K40, K42, K33 \
) \
{ \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, KC_NO }, \
{ K30, K31, K32, K33 }, \
{ K40, KC_NO, K42, KC_NO }, \
}
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