1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
|
/* Copyright 2021 Aric Crosson Bouwers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
#include "features/select_word.h"
#include "features/caps_word.h"
// using the Word Selection QMK Macro by Pascal Getreuer, found here: https://getreuer.info/posts/keyboards/select-word/index.html
// THANKS Pascal for such amazing functionality!!
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK_VCP 1
#define _LOWER 2
#define _RAISE 3
#define _NUMPAD 4
#define _FN 5
#define _ADJUST 6
#define _GAMING 7
#define MICMUTE LALT(KC_M)
#define DESKTR LGUI(LCTL(KC_RGHT)) // move one virtual desktop to the right
#define DESKTL LGUI(LCTL(KC_LEFT)) // move one virtual desktop to the left
#define MTLCTL_F9 MT(MOD_LCTL, KC_F9)
#define MTLSFT_F10 MT(MOD_LSFT, KC_F10)
#define MTLALT_F11 MT(MOD_LALT, KC_F11)
#define MTLGUI_Z MT(MOD_LGUI, KC_Z)
#define MTLALT_PL MT(MOD_LALT, KC_MPLY)
#define MTLALT_NXT MT(MOD_LALT, KC_MNXT)
#define MTENTER MT(MOD_LCTL, KC_ENT)
#define MTRSFTBSLS MT(MOD_RSFT, KC_BSLS)
#define MTRCTLQUO MT(MOD_RCTL, KC_QUOT)
#define MTTAB MT(MOD_LCTL | MOD_LGUI | MOD_LALT, KC_TAB)
#define LTESC LT(_FN, KC_ESC)
#define MTPLAY MT(MOD_RALT, KC_MPLY)
#define KC_COPY LCTL(KC_C)
#define KC_CUT LCTL(KC_X)
#define KC_PASTE LCTL(KC_V)
#define KC_WINPASTE LGUI(KC_V)
#define KC_PTXT LCTL(LSFT(KC_V))
#define KC_UNDO LCTL(KC_Z)
#define KC_REDO LCTL(KC_Y)
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK_VCP,
LOWER,
RAISE,
FN,
ADJUST,
NUMPAD,
GAMING,
EXT_NUM,
EXT_GAMING,
SELWORD,
BRACES,
BRACES2,
ARROW,
ALT_TAB
};
// Define a type for as many tap dance states as you need
typedef enum {
TD_NONE,
TD_UNKNOWN,
TD_SINGLE_TAP,
TD_SINGLE_HOLD,
TD_DOUBLE_TAP
} td_state_t;
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
// Our custom tap dance keys; add any other tap dance keys to this enum
enum {
UNDS_LOWER,
PLAY_RAISE
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
td_state_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void usl_finished(qk_tap_dance_state_t *state, void *user_data);
void usl_reset(qk_tap_dance_state_t *state, void *user_data);
/* ----------------------------------------------------------------------------------------------------------------------------- */
// This is a completely modified layout that stikes a balance between muscle memory for keys, where I was coming from a standard
// Qwerty keyboard, and efficiency gained by using layers. I've switched tab and esc because it's more natural to me this way, and
// added layer switch on hold functionality for each key. Enter has moved to the key beside LOWER, to allow usage while still having
// the right hand on the mouse.
// Lower incorporates a numpad on the right side, and all of the symbols included on the left. There is logic for the symbols needed for
// calculators and math are located around the numpad, and coding symbols are placed in easy to remember spots.
// CAPS has moved to the Fn layer, and a few additional shortcut modifiers like CTRL_ALT_UP and DOWN for adding additional cursors in VSCode.
// Play/Pause has a prime spot on the base layer, and the Fn version skips to next track
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* MIT Layout (QWERTY)
*
* ,------------------------------------------------------------------------.
* |FN,Esc| q | w | e | r | t | y | u | i | o | p |Bsp |
* |------------------------------------------------------------------------|
|CSW,Tab| a | s | d | f | g | h | j | k | l | ; |Ctl,'|
* |------------------------------------------------------------------------|
* |Shift |Win,z| x | c | v | b | n | m | , | . | / |Sft,\|
* |------------------------------------------------------------------------|
* | | | |Ctl,Ent|LOWER| Space |RAISE|Alt,Play| | | |
* `------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid( /* QWERTY */
LTESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
MTTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MTRCTLQUO,
KC_LSFT, MTLGUI_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MTRSFTBSLS,
KC_NO, KC_NO, KC_NO, MTENTER, TD(UNDS_LOWER), KC_SPC, KC_SPC, MO(3), MTLALT_PL, KC_NO, KC_NO, KC_NO
),
/* MIT Layout (COLEMAK_VCP)
*
* ,------------------------------------------------------------------------.
* |FN,ESC| q | w | f | d | b | j | l | u | y | ; | Bsp |
* |------------------------------------------------------------------------|
|CSW,Tab| a | r | s | t | g | m | n | e | i | o |Ctl,'|
* |------------------------------------------------------------------------|
* |Shift |Win,z| x | v | c | p | k | h | , | . | / |Sft,\|
* |------------------------------------------------------------------------|
* | | | |Ctl,Ent|LWR,_| Space |RAISE|Alt,Play| | | |
* `------------------------------------------------------------------------'
*/
[_COLEMAK_VCP] = LAYOUT_planck_grid( /* COLEMAK_VCP */
LTESC, KC_Q, KC_W, KC_F, KC_D, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
MTTAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, MTRCTLQUO,
KC_LSFT, MTLGUI_Z, KC_X, KC_V, KC_C, KC_P, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, MTRSFTBSLS,
KC_NO, KC_NO, KC_NO, MTENTER, TD(UNDS_LOWER), KC_SPC, KC_SPC, MO(3), MTLALT_PL, KC_NO, KC_NO, KC_NO
),
/* MIT Layout (RAISE)
*
* ,----------------------------------------------------------------------------.
* | ~ | ! | | | | | | Cut | Undo| Redo|P2TXT| Bsp |
* |----------------------------------------------------------------------------|
* | |Menu | | | | |ARROW |SELWORD|Copy|Paste|WinPst| " |
* |----------------------------------------------------------------------------|
* | |Vol+ |Vol- | Mute| | |Braces|Braces2| < | > | ? | ! |
* |----------------------------------------------------------------------------|
* | | | | |Adjust| | | | | | |
* `----------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid( /* RAISE */
KC_TILD, KC_EXLM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CUT, KC_UNDO, KC_REDO, KC_PTXT, KC_BSPC,
KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, ARROW, SELWORD, KC_COPY, KC_PASTE, KC_WINPASTE, KC_DQUO,
KC_TRNS, KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS, BRACES, BRACES2, KC_LABK, KC_RABK, KC_QUES, KC_EXLM,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(6), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO
),
/* MIT Layout (LOWER)
* XZ
* ,-----------------------------------------------------------------------.
* | ` | ! | # | $ | < | > | : | 7 | 8 | 9 | = | Bsp |
* |-----------------------------------------------------------------------|
* | ' | _ | ^ | % | ( | ) | M | 4 | 5 | 6 | - | + |
* |-----------------------------------------------------------------------|
* |Shift| | | & | " | { | } | @ | 1 | 2 | 3 | / | * |
* |-----------------------------------------------------------------------|
* | | | | | | |MO(6),0| . | | | |
* `-----------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid( /* LOWER */
KC_GRV, KC_EXLM, KC_HASH, KC_DLR, KC_LABK, KC_RABK, KC_COLN, KC_P7, KC_P8, KC_P9, KC_EQL, KC_BSPC,
KC_QUOT, KC_UNDS, KC_CIRC, KC_PERC, KC_LPRN, KC_RPRN, KC_M, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,
KC_TRNS, KC_PIPE, KC_AMPR, KC_DQUO, KC_LCBR, KC_RCBR, KC_AT, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_P0, KC_PDOT, KC_NO, KC_NO, KC_NO
),
/* MIT Layout (GAMING)
*.
* ,-----------------------------------------------------------------------.
* |ESC,`| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |EXIT GAMING|
* |-----------------------------------------------------------------------|
* | TAB | Q | W | E | R | T | I | 4 | 5 | 6 | - | + |
* |-----------------------------------------------------------------------|
* |Shift| A | S | D | F | G | K | 1 | 2 | 3 | / | * |
* |-----------------------------------------------------------------------|
* | | | | Ctl | Alt | SPACE | 0 | . | | | |
* `-----------------------------------------------------------------------'
*/
[_GAMING] = LAYOUT_planck_grid( /* GAMING */
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_P8, KC_9, KC_0, EXT_GAMING,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_I, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_K, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,
KC_NO, KC_NO, KC_NO, KC_LCTL, KC_LALT, KC_SPC, KC_SPC, KC_P0, KC_PDOT, KC_NO, KC_NO, KC_NO
),
/* MIT Layout (FN)
*
* ,----------------------------------------------------------------------------.
* | |Ctl,F9 |Sft,F10|Alt,F11| F12 |MyComp|Calc |home | up | end |PrtScr| Del |
* |-----------------------------------------------------------------------------|
* | | F5 | F6 | F7 | F8 |DeskL |DeskR |left | down |right|ScrLck| CAPS|
* |-----------------------------------------------------------------------------|
* | | F1 | F2 | F3 | F4 |ALT_TAB|MicM |pgup |LCA_dn| pgdn|Pse/Brk| Ins|
* |-----------------------------------------------------------------------------|
* | | | | | | | |Alt,MNext| | | |
* `-----------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_planck_grid( /* FUNCTION */
KC_TRNS, MTLCTL_F9, MTLSFT_F10, MTLALT_F11, KC_F12, KC_MYCM, KC_CALC, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_DEL,
KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8, DESKTL, DESKTR, KC_LEFT, KC_DOWN, KC_RGHT, KC_SCRL, KC_CAPS,
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, ALT_TAB, MICMUTE, KC_PGUP, LCA(KC_DOWN), KC_PGDN, KC_PAUSE, KC_INS,
KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MTLALT_NXT, KC_NO, KC_NO, KC_NO
),
/* MIT Layout (ADJUST)
*
* ,-----------------------------------------------------------------------------.
* |RGBtog|Ms3 | Ms2 |MsUp | Ms1 | Hue+| Hue- | Sat+| Sat- |Brt+ |Brt- | Boot |
* |-----------------------------------------------------------------------------|
* |RGBMod| MWL | MsL |MDn |MsR |GAMING| |AU_ON|AU_OFF|MU_ON|MU_OF| Debug|
* |-----------------------------------------------------------------------------|
* | |MWLft|MWUp |NWDn |NWRght|QWERTY|CMK_VCP|MI_ON|MI_OF | | |MU_Mod|
* |-----------------------------------------------------------------------------|
* | | | |SLEEP| | | | | | | |
* `-----------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid( /* ADJUST LAYER */
RGB_TOG, KC_BTN3, KC_BTN2, KC_MS_U, KC_BTN1, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, QK_BOOT,
RGB_MOD, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, GAMING, KC_NO, AU_ON, AU_OFF, MU_ON, MU_OFF, DB_TOGG,
KC_TRNS, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, QWERTY, COLEMAK_VCP, MI_ON, MI_OFF, KC_TRNS, KC_TRNS, MU_MOD,
KC_NO, KC_NO, KC_NO, KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO
)
};
#ifdef AUDIO_ENABLE
float layerswitch_song[][2] = SONG(PLANCK_SOUND);
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_COLEMAK_VCP[][2] = SONG(COLEMAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
bool is_alt_tab_active = false;
layer_state_t layer_state_set_user(layer_state_t state) {
static bool is_this_layer_on = false;
if (layer_state_cmp(state, 4) != is_this_layer_on) {
is_this_layer_on = layer_state_cmp(state, 4);
if (is_this_layer_on) {
PLAY_SONG(layerswitch_song);
}
else {
stop_all_notes();
}
}
if (is_alt_tab_active) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
return state;
switch (get_highest_layer(state)) {
case _ADJUST:
rgblight_setrgb (0xFF, 0x00, 0x00);
break;
case _LOWER:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _NUMPAD:
rgblight_setrgb (0x00, 0x00, 0xFF);
break;
case _RAISE:
rgblight_setrgb (0x7A, 0x00, 0xFF);
break;
case _FN:
rgblight_setrgb (0x00, 0xFF, 0x00);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (0xFF, 0xFF, 0xFF);
break;
}
return state;
}
// void dance_media (qk_tap_dance_state_t *state, void *user_data)
// if (state->count == 1) {
// tap_code(KC_MPLY);
// } else if (state->count == 2) {
// tap_code (KC_MNXT);
// } else if (state->count == 3) {
// tap_code(KC_MPRV);
// } else {
// reset_tap_dance (state);
// }
// }
// qk_tap_dance_action_t tap_dance_actions[] = {
// [0] = ACTION_TAP_DANCE_FN (dance_media),
// };
// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
if (state->interrupted) return TD_SINGLE_HOLD;
if (state->count == 1) {
if (!state->pressed) return TD_SINGLE_TAP;
else return TD_SINGLE_HOLD;
} else if (state->count == 2) return TD_DOUBLE_TAP;
else return TD_UNKNOWN;
}
// Initialize tap structure associated with example tap dance key
static td_tap_t usl_tap_state = {
.is_press_action = true,
.state = TD_NONE
};
// Functions that control what our tap dance key does
void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
usl_tap_state.state = cur_dance(state);
switch (usl_tap_state.state) {
case TD_SINGLE_TAP:
tap_code16(KC_UNDS);
break;
case TD_SINGLE_HOLD:
layer_on(_LOWER);
// update_tri_layer(_LOWER, _RAISE, _ADJUST);
break;
case TD_DOUBLE_TAP:
// Check to see if the layer is already set
if (layer_state_is(_LOWER)) {
// If already set, then switch it off
layer_off(_LOWER);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
#endif
} else {
// If not already set, then switch the layer on
layer_on(_LOWER);
#ifdef AUDIO_ENABLE
PLAY_SONG(layerswitch_song);
#endif
}
break;
default:
break;
}
}
void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
// If the key was held down and now is released then switch off the layer
if (usl_tap_state.state == TD_SINGLE_HOLD) {
layer_off(_LOWER);
// update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
usl_tap_state.state = TD_NONE;
}
// Associate our tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[UNDS_LOWER] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, usl_finished, usl_reset)
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TD(UNDS_LOWER):
return 175;
default:
return TAPPING_TERM;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_select_word(keycode, record, SELWORD)) { return false; }
if (!process_caps_word(keycode, record)) { return false; }
const uint8_t mods = get_mods();
const uint8_t oneshot_mods = get_oneshot_mods();
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case KC_CAPS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
register_code(KC_CAPS);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_GAMING);
#ifdef AUDIO_ENABLE
PLAY_SONG(layerswitch_song);
#endif
}
return false;
break;
case EXT_GAMING:
if (record->event.pressed) {
layer_off(_GAMING);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye);
#endif
}
return false;
break;
case COLEMAK_VCP:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK_VCP);
}
return false;
break;
case BRACES: // Types (), or {}, and puts cursor between braces.
if (record->event.pressed) {
clear_mods(); // Temporarily disable mods.
clear_oneshot_mods();
if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {
SEND_STRING("{}");
} else {
SEND_STRING("<>");
}
tap_code(KC_LEFT); // Move cursor between braces.
set_mods(mods); // Restore mods.
}
return false;
case BRACES2: // Types [], or <>, and puts cursor between braces.
if (record->event.pressed) {
clear_mods(); // Temporarily disable mods.
clear_oneshot_mods();
if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {
SEND_STRING("()");
} else {
SEND_STRING("[]");
}
tap_code(KC_LEFT); // Move cursor between braces.
set_mods(mods); // Restore mods.
}
return false;
case ARROW: // Arrow macro, types -> or =>.
if (record->event.pressed) {
if ((mods | oneshot_mods) & MOD_MASK_SHIFT) { // Is shift held?
del_mods(MOD_MASK_SHIFT); // Temporarily delete shift.
del_oneshot_mods(MOD_MASK_SHIFT);
SEND_STRING("->");
set_mods(mods); // Restore mods.
} else {
SEND_STRING("=>");
}
}
return false;
case ALT_TAB: // super alt tab macro
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
return false;
break;
}
return true;
}
enum combo_events {
EM_EMAIL,
EM_WORK_EMAIL,
HTML_P,
HTML_TITLE,
HTML_DIV,
HTML_HTML,
HTML_HEAD,
HTML_BODY,
HTML_FOOTER,
HTML_A_HREF,
HTML_IMG,
CSS_STYLE,
HTML_GENERIC_TAG,
CTLRGHT,
CTLLEFT,
COMBO_LENGTH
};
uint16_t COMBO_LEN = COMBO_LENGTH; // remove the COMBO_COUNT define and use this instead!
const uint16_t PROGMEM email_combo[] = {KC_E, KC_M, COMBO_END};
const uint16_t PROGMEM email_work_combo[] = {KC_E, KC_K, COMBO_END};
const uint16_t PROGMEM html_p_combo[] = {KC_P, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_title_combo[] = {KC_T, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_div_combo[] = {KC_D, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_html_combo[] = {KC_Q, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_head_combo[] = {KC_W, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_body_combo[] = {KC_R, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_footer_combo[] = {KC_X, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_a_href_combo[] = {KC_A, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_img_combo[] = {KC_F, KC_DOT, COMBO_END};
const uint16_t PROGMEM css_style_combo[] = {KC_S, KC_DOT, COMBO_END};
const uint16_t PROGMEM html_generic_tag_combo[] = {KC_G, KC_DOT, COMBO_END};
const uint16_t PROGMEM ctrrght_combo[] = {KC_RGHT, KC_DOWN, COMBO_END};
const uint16_t PROGMEM ctrleft_combo[] = {KC_LEFT, KC_DOWN, COMBO_END};
// const uint8_t combo_mods = get_mods();
// const uint8_t combo_oneshot_mods = get_oneshot_mods();
combo_t key_combos[] = {
[EM_EMAIL] = COMBO_ACTION(email_combo),
[EM_WORK_EMAIL] = COMBO_ACTION(email_work_combo),
[HTML_P] = COMBO_ACTION(html_p_combo),
[HTML_TITLE] = COMBO_ACTION(html_title_combo),
[HTML_DIV] = COMBO_ACTION(html_div_combo),
[HTML_HTML] = COMBO_ACTION(html_html_combo),
[HTML_HEAD] = COMBO_ACTION(html_head_combo),
[HTML_BODY] = COMBO_ACTION(html_body_combo),
[HTML_FOOTER] = COMBO_ACTION(html_footer_combo),
[HTML_A_HREF] = COMBO_ACTION(html_a_href_combo),
[HTML_IMG] = COMBO_ACTION(html_img_combo),
[CSS_STYLE] = COMBO_ACTION(css_style_combo),
[HTML_GENERIC_TAG] = COMBO_ACTION(html_generic_tag_combo),
[CTLRGHT] = COMBO_ACTION(ctrrght_combo),
[CTLLEFT] = COMBO_ACTION(ctrleft_combo),
};
/* COMBO_ACTION(x) is same as COMBO(x, KC_NO) */
void process_combo_event(uint16_t combo_index, bool pressed) {
switch(combo_index) {
case EM_EMAIL:
if (pressed) {
SEND_STRING("aricbouwers@outlook.com");
}
break;
case EM_WORK_EMAIL:
if (pressed) {
SEND_STRING("acrossonbouwers@rjc.ca");
}
break;
case HTML_DIV:
if (pressed) {
SEND_STRING("<div></div>");
for (int i = 0; i < 6; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_P:
if (pressed) {
SEND_STRING("<p></p>");
for (int i = 0; i < 4; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_TITLE:
if (pressed) {
SEND_STRING("<title></title>");
for (int i = 0; i < 8; i++) {
tap_code16(KC_LEFT);
}
}
break;
case CSS_STYLE:
if (pressed) {
SEND_STRING("<style></style>");
for (int i = 0; i < 8; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_HTML:
if (pressed) {
SEND_STRING("<html lang=\"en\"></html>");
for (int i = 0; i < 7; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_HEAD:
if (pressed) {
SEND_STRING("<head></head>");
for (int i = 0; i < 7; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_BODY:
if (pressed) {
SEND_STRING("<body></body>");
for (int i = 0; i < 7; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_FOOTER:
if (pressed) {
SEND_STRING("<footer></footer>");
for (int i = 0; i < 9; i++) {
tap_code16(KC_LEFT);
}
}
break;
case HTML_A_HREF:
if (pressed) {
SEND_STRING("<a href=\"link_goes_here\">name_of_link_goes_here</a>");
tap_code16(KC_HOME);
for (int i = 0; i < 10; i++) {
tap_code16(KC_RGHT);
}
}
break;
case HTML_IMG:
if (pressed) {
SEND_STRING("<img src=\"image_source_or_link_goes_here\" alt=\"name_if_cant_load\" width=\"num_pixels\" height=\"num_pixels\">");
tap_code16(KC_HOME);
for (int i = 0; i < 11; i++) {
tap_code16(KC_RGHT);
}
}
break;
case HTML_GENERIC_TAG:
if (pressed) {
SEND_STRING("<TAG></TAG>");
tap_code16(KC_ESC);
for (int i = 0; i < 9; i++) {
tap_code16(KC_LEFT);
}
tap_code16(LCTL(KC_D));
tap_code16(LCTL(KC_D));
tap_code16(KC_BSPC);
}
break;
case CTLLEFT:
if (pressed) {
tap_code16(C(KC_LEFT));
}
break;
case CTLRGHT:
if (pressed) {
tap_code16(C(KC_RGHT));
}
break;
}
}
|