1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
// Copyright 2022 zzeneg (@zzeneg)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layer_number {
_QWERTY = 0,
_GAME,
_NAV,
_NUMBER,
_SYMBOL,
_FUNC
};
// Left-hand home row mods
#define HOME_A LGUI_T(KC_A)
#define HOME_S LALT_T(KC_S)
#define HOME_D LCTL_T(KC_D)
#define HOME_F LSFT_T(KC_F)
// Right-hand home row mods
#define HOME_J RSFT_T(KC_J)
#define HOME_K RCTL_T(KC_K)
#define HOME_L LALT_T(KC_L)
#define HOME_SCLN RGUI_T(KC_SCLN)
// bottom mods
#define SYM_SPC LT(_SYMBOL, KC_SPC)
#define NUM_TAB LT(_NUMBER, KC_TAB)
#define FUNC_ESC LT(_FUNC, KC_ESC)
#define FUNC_ENT LT(_FUNC, KC_ENT)
#define NAV_BSPC LT(_NAV, KC_BSPC)
#define RALT_DEL RALT_T(KC_DEL)
// game layer mods
#define LALT_EQL LALT_T(KC_EQL)
#define LSFT_MINS LSFT_T(KC_MINS)
#define LCTL_ESC LCTL_T(KC_ESC)
#define LGUI_QUOT LGUI_T(KC_QUOT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* .----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* .------+------+------+------+------+------| |------+------+------+------+------+------.
* | = | A | S | D | F | G | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | - | Z | X | C | V | B |-------. .-------| N | M | , | . | / | ` |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | Esc | Tab | / Space / \ Enter \ | Bsps | Del |
* |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt |
* `-------------''-------' '-------''-------------'
*/
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_EQL, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_QUOT,
KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_GRV,
FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_GAME] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
LALT_EQL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LGUI_QUOT,
LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TG(_GAME),
LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
),
[_NAV] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX,
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, LALT(KC_UP), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_INS,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LALT(KC_DOWN), KC_HOME, KC_END, KC_APP, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
),
[_NUMBER] = LAYOUT(
KC_BSLS, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_COMM, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
KC_ENT, KC_DOT, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_BSPC, _______, TG(_GAME), XXXXXXX, XXXXXXX, XXXXXXX
),
[_SYMBOL] = LAYOUT(
LSFT(KC_BSLS), LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, LSFT(KC_COMM), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
KC_ENT, LSFT(KC_DOT), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_BSPC, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
[_FUNC] = LAYOUT(
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_F11, KC_F4, KC_F5, KC_F6, KC_PAUS, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
KC_DEL, KC_F10, KC_F1, KC_F2, KC_F3, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_MNXT, KC_MPLY, _______, XXXXXXX, XXXXXXX
)
};
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// allow multiple space, backspace, delete
case SYM_SPC:
case NAV_BSPC:
case RALT_DEL:
return false;
default:
return true;
}
}
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
// different tapping term for different fingers
switch (keycode) {
// pinkies
case HOME_A:
case HOME_SCLN:
return TAPPING_TERM + 70;
// ring
case HOME_S:
case HOME_L:
return TAPPING_TERM + 40;
// middle
case HOME_D:
case HOME_K:
return TAPPING_TERM + 20;
// index and thumb
default:
return TAPPING_TERM;
}
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_NAV] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
[_NUMBER] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
[_SYMBOL] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
[_FUNC] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }
};
#endif // ENCODER_MAP_ENABLE
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_ORANGE});
const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_PURPLE});
const rgblight_segment_t PROGMEM capslockword_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_MAGENTA});
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(game_layer, capslock_layer, capslockword_layer);
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _GAME));
return state;
}
void caps_word_set_user(bool active) {
rgblight_set_layer_state(2, active);
}
void keyboard_post_init_user(void) {
rgblight_layers = rgb_layers;
}
#endif // defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
#ifdef OLED_ENABLE
void render_layer(void) {
switch (get_highest_layer(layer_state)) {
case _NUMBER:
oled_write_ln_P(PSTR("NMBR"), false);
break;
case _SYMBOL:
oled_write_ln_P(PSTR("SMBL"), false);
break;
case _NAV:
oled_write_ln_P(PSTR("NAV"), false);
break;
case _FUNC:
oled_write_ln_P(PSTR("FUNC"), false);
break;
default:
oled_write_ln_P(PSTR(" "), false);
break;
}
}
bool oled_task_user(void) {
render_layer();
return true;
}
#endif // OLED_ENABLE
|