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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( /* Qwerty */
/*
* Q W E R T || Y U I O P
* A S D F G || H J K L ;
* Z X C V B || N M , . /
* SFT TAB CTL LW space bksp||ALT Ent RS - ' =
*/
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_LSFT, KC_TAB, KC_LCTL, MO(_LOWER), KC_SPC, KC_BSPC, KC_LALT, KC_ENT, MO(_RAISE), KC_MINS, KC_QUOT, KC_PEQL
),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* F1 F2 F3 F4 F5 || F6 F7 F8 F9 F10
* F11 F12 ( ) & || ` [ ] + \
* lower insert super shift space bksp|| alt Ent fn . - =
*/
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_F11, KC_F12, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_LBRC, KC_RBRC, KC_PSLS, KC_BSLS ,
KC_NO, KC_INS, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_TRNS, KC_DOT, KC_PMNS, KC_EQL ),
/*
* ! @ # $ % || ^ & * ( )
* DEL ESC || PGDN PGUP PSCR
* CAPS volup ENT reset || UP
* voldn super shift space bspc|| alt ent LEFT DOWN RGHT
*/
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
KC_DELT, KC_ESC, KC_NO, KC_NO, KC_NO, KC_PGDN, KC_PGUP, KC_PSCR, KC_NO, KC_NO,
KC_CAPS, KC_VOLU, KC_NO, KC_ENT, RESET, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO ,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT )
};
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