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/**
 * config.h
 *
 */

#pragma once

#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE

/* USB Device descriptor parameter */
#define VENDOR_ID  0x4D58   // MX
#define PRODUCT_ID 0x0065   // noah 65
#define DEVICE_VER 0x0001
#define MANUFACTURER matrix
#define PRODUCT NOAH

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

#define MATRIX_ROW_PINS {  B0,  A1, C14, C13,  A0}
#define MATRIX_COL_PINS { C15, B10,  B7,  B6,  B5,  B4, A15, A10,  A9,  A8, B15, B14, B13, B12,  B2}
#define UNUSED_PINS

#define DIODE_DIRECTION COL2ROW
#define DEBOUNCE    5

// i2c setting
#define I2C1_SCL_PIN B8
#define I2C1_SDA_PIN B9
#define I2C1_CLOCK_SPEED 400000
#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2
#define PAL_MODE_STM32_ALTERNATE_OPENDRAIN (PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN)

// rgb matrix setting
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 36
#define DRIVER_2_LED_TOTAL 36
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

/* indicator rgb */
#define RGBLED_NUM 7
#define RGB_DI_PIN B1
#define RGBLIGHT_ANIMATIONS

// tapping setting
//#define TAPPING_TERM 200
//#define RETRO_TAPPING
//#define PERMISSIVE_HOLD