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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define BASE 0 // default layer
#define FLOCK 1 // symbols arrows and F keys on F held down
#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
#define FLOCK_F LT(FLOCK, KC_F)
#define FLOCK_J LT(JLOCK, KC_J)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[BASE] = LAYOUT (
TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P,
SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), FLOCK_F, GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), FLOCK_J, CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN),
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
),
[FLOCK] = LAYOUT (
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC,
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC),
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDN, KC_QUES, KC_SLASH
),
[JLOCK] = LAYOUT (
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC,
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC),
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDN, KC_QUES, KC_SLASH
)
};
#ifdef TAP_DANCE_ENABLE
void tap_1(tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
register_code (KC_1);
unregister_code (KC_1);
break;
case 2:
register_code (KC_ESC);
unregister_code (KC_ESC);
break;
case 3:
register_code (KC_LSFT);
register_code (KC_1);
unregister_code (KC_1);
unregister_code (KC_LSFT);
}
}
tap_dance_action_t tap_dance_actions[] = {
[0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
[1] = ACTION_TAP_DANCE_FN(tap_1)
};
#endif
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