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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* +-------------------------------------------------------------------------+
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | BACKSP |
* +-------------------------------------------------------------------------+
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
* +-------------------------------------------------------------------------+
* | FN | A | S | D | F | G | H | J | K | L | ; | ' | RETURN |
* +-------------------------------------------------------------------------+
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | SHIFT | FN |
* +-------------------------------------------------------------------------+
* |LALT|LMETA|RCTRL| SPACE | FN | SPACE | RALT| MENU| RWIN|RCTRL|
* +-------------------------------------------------------------------------+
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MO(_FN1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1),
KC_LALT, KC_LGUI, KC_LCTL, KC_SPC, MO(_FN1), KC_SPC, _______, KC_RALT, KC_APP, _______, KC_RGUI, KC_RCTL
),
/* Keymap _FL: Function Layer
* ,-----------------------------------------------------------.
* | ~ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F0|F11|F12| DEL |
* |-----------------------------------------------------------|
* | | | UP| | MSL|MSD|MSU|MSR| | |PRT|PGD|PGU|PAUS |
* |-----------------------------------------------------------|
* | | LE| DN| RE| | | LE| DN| UP| RE| | | |
* |-----------------------------------------------------------|
* | |HOM|END| | |PRE|NXT|MUT|VOD|VOU| /|Shift | FN|
* |-----------------------------------------------------------|
* | | | | | PLAY | PLAY | | | | |
* `-----------------------------------------------------------'
*/
[_FN1] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, _______, KC_UP, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, KC_PSCR, KC_PGUP, KC_PGDN, KC_PAUS,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
_______, KC_HOME, KC_END, _______, _______, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, KC_MPLY, _______, KC_MPLY, _______, _______, _______, _______, _______, _______
)
};
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