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// Copyright 2022 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define RGB_DI_PIN D3
#    define RGBLED_NUM 32
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== enabled animations ==*/
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_SNAKE
#    define RGBLIGHT_EFFECT_KNIGHT
#    define RGBLIGHT_EFFECT_CHRISTMAS
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_RGB_TEST
#    define RGBLIGHT_EFFECT_ALTERNATING
#    define RGBLIGHT_EFFECT_TWINKLE
#    define RGBLIGHT_DEFAULT_VAL 120
#    define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
// RGB Matrix
//#    ifdef RGB_MATRIX_ENABLE
#        define ENABLE_RGB_MATRIX_ALPHAS_MODS
#        define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#        define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_BREATHING
#        define ENABLE_RGB_MATRIX_BAND_SAT
#        define ENABLE_RGB_MATRIX_BAND_VAL
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#        define ENABLE_RGB_MATRIX_CYCLE_ALL
#        define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#        define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#        define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#        define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#        define ENABLE_RGB_MATRIX_DUAL_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#        define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#        define ENABLE_RGB_MATRIX_SPLASH
#        define ENABLE_RGB_MATRIX_MULTISPLASH
#        define ENABLE_RGB_MATRIX_SOLID_SPLASH
#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#        define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160
#        define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#        define RGB_MATRIX_LED_COUNT RGBLED_NUM
#        define RGB_DISABLE_WHEN_USB_SUSPENDED
#        define RGB_MATRIX_KEYPRESSES
//#    endif

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT