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// Copyright 2021 Joric (@joric)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

#include "jorne.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT( \
L33,  L00, L01, L02, L03, L04, L05,           R00, R01, R02, R03, R04, R05, R33, \
      L10, L11, L12, L13, L14, L15,           R10, R11, R12, R13, R14, R15, \
      L20, L21, L22, L23, L24, L25,           R20, R21, R22, R23, R24, R25, \
                          L30, L31, L32, R30, R31, R32 \
  ) \
  { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { L33, KC_NO,  KC_NO, L30, L31, L32 }, \
    { R05, R04, R03, R02, R01, R00 }, \
    { R15, R14, R13, R12, R11, R10 }, \
    { R25, R24, R23, R22, R21, R20 }, \
    { R33, KC_NO,  KC_NO, R32, R31, R30 } \
  }