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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum pad_layers {
_L1,
_FUNC
};
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 1
* ,------.
* | 1 |
* |------|
* | 2 |
* |------|
* | FN |
* `------'
*/
[_L1] = LAYOUT(
KC_1,
KC_2,
MO(_FUNC)
),
[_FUNC] = LAYOUT(
CALTDEL,
TSKMGR,
_______
)
};
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