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// Copyright 2021 s8erdude (@jpuerto96)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layer_names {
  _BASE,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT_split_3x5_3(
    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,          KC_Y,    KC_U,    KC_I,    KC_O,   KC_P,
    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,          KC_H,    KC_J,    KC_K,    KC_L,   KC_SCLN,
    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          KC_N,    KC_M,    KC_COMM, KC_DOT, KC_SLSH,
                      KC_LGUI, KC_SPC,  KC_TAB,        KC_BSPC, KC_ENT,  KC_RALT
  )
};