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// Copyright 2022 peepeetee (@peepeetee)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 5

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 */
#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5, C6 }
#define MATRIX_COL_PINS { D5, D3, D2, D1, D0 }

#define DIODE_DIRECTION ROW2COL

#define RGB_DI_PIN B1

#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)

    // The number of LEDs connected
    #define DRIVER_LED_TOTAL 31

    #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value

    // RGB Matrix Animation modes. Explicitly enabled
    // For full list of effects, see:
    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
    /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
    #define ENABLE_RGB_MATRIX_SOLID_COLOR
    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    // #define ENABLE_RGB_MATRIX_BAND_SAT
    // #define ENABLE_RGB_MATRIX_BAND_VAL
    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define ENABLE_RGB_MATRIX_CYCLE_ALL
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    // #define ENABLE_RGB_MATRIX_DUAL_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define ENABLE_RGB_MATRIX_RAINDROPS
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_HUE_BREATHING
    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    #define ENABLE_RGB_MATRIX_HUE_WAVE
    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
    // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    // #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif