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/* Copyright 2021 Chris Broekema (broekema@gmail.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "joystick.h"
enum layer_names {
NORMAL_LAYER = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[NORMAL_LAYER] = LAYOUT(
C(S(KC_F1)), C(S(KC_F2)), C(S(KC_F3)), C(S(KC_F4)),
C(S(KC_F5)), C(S(KC_F6)), C(S(KC_F7)), C(S(KC_F8)),
JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3
)
};
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023),
[1] = JOYSTICK_AXIS_IN(F5, 0, 512, 1023),
[2] = JOYSTICK_AXIS_IN(F6, 0, 512, 1023),
[3] = JOYSTICK_AXIS_IN(F7, 0, 512, 1023)
};
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