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#include QMK_KEYBOARD_H

/*
 * ,---------------------------------------------------------------------|
 * |Esc|▓|F1 |F2 |F3 |F4 |▓|F5 |F6 |F7 |F8 |▓|F9 |F10|F11|F12|▓|Ins|▓|Del|
 * |---------------------------------------------------------------------|
 * |`  |1  |2  |3  |4  |5  |6  |7  |8  |9  |0   |-   |=   |\   |Del|▓PgU |
 * |---------------------------------------------------------------------|
 * |Tab  |Q  |W  |E  |R  |T  |Y  |U  |I  |O  |P  |[  | ]  |    BSpc|▓PgDn|
 * |---------------------------------------------------------------------|
 * |Caps  |A  |S  |D  |F  |G  |H  |J  |K  |L  |;  |'  |  Enter   |▓▓▓▓▓▓▓|
 * |---------------------------------------------------------------------|
 * |Shft    |Z  |X  |C  |V  |B  |N  |M  |,  |.  |/  |Shift     |▓| Up |▓▓|
 * |---------------------------------------------------------------------|
 * |Ctrl|GUI |Alt |     Space                    |Alt |Fn  |▓|Lt |Dn |Rt |
 * `---------------------------------------------------------------------|'
 */

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = LAYOUT_75_ansi_splitbs(
		KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,  KC_INS,   KC_DEL,
		KC_GRV, KC_1,   KC_2,  KC_3,  KC_4,  KC_5,  KC_6,  KC_7,  KC_8,  KC_9,  KC_0, KC_MINS, KC_EQL,  KC_BSLS,KC_DEL, KC_PGUP,
		KC_TAB, KC_Q,   KC_W,  KC_E,  KC_R,  KC_T,  KC_Y,  KC_U,  KC_I,  KC_O,  KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN,
		KC_CAPS, KC_A,  KC_S,  KC_D,  KC_F,  KC_G,  KC_H,  KC_J,  KC_K,  KC_L,  KC_SCLN,  KC_QUOT,        KC_ENT,
		KC_LSFT, KC_Z,  KC_X,  KC_C,  KC_V,  KC_B,  KC_N,  KC_M, KC_COMM, KC_DOT,KC_SLSH,         KC_RSFT, KC_UP,
		KC_LCTL, KC_LGUI, KC_LALT,                  KC_SPC,                      KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),

	[1] = LAYOUT_75_ansi_splitbs(
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		BL_TOGG, BL_DOWN,BL_UP,  KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
		_______, _______, _______,                  _______,                             _______,   MO(1), RGB_MOD, RGB_VAD, RGB_HUD),


};