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//Control
#define MO_FNLR MO(FN_LAYER)
#define BACKSPC KC_BSPC
#define ENTER_OR_SQL LT(SQLMACROS,KC_ENT)
#define ESCAP KC_ESC
#define PSCR KC_PSCREEN
#define SCRL KC_SCRL
#define PAUS KC_PAUSE
#define NSRT KC_INSERT
#define HOME KC_HOME
#define PGUP KC_PGUP
#define PGDN KC_PGDN
#define END_ KC_END
#define DEL KC_DELETE
#define UPUP KC_UP
#define D_WN KC_DOWN
#define LEFT KC_LEFT
#define RGHT KC_RIGHT
//KEYPAD
#define KP_1 KC_KP_1
#define KP_2 KC_KP_2
#define KP_3 KC_KP_3
#define KP_4 KC_KP_4
#define KP_5 KC_KP_5
#define KP_6 KC_KP_6
#define KP_7 KC_KP_7
#define KP_8 KC_KP_8
#define KP_9 KC_KP_9
#define KP_0 KC_KP_0
#define NMLK KC_NUM_LOCK
#define STAR KC_KP_ASTERISK
#define KSSH KC_KP_SLASH
#define KMIN KC_KP_MINUS
#define PLUS KC_KP_PLUS
#define KNTR KC_KP_ENTER
#define KDOT KC_KP_DOT
//Modifiers
#define CTLL KC_LCTL
#define LEFTSHFT KC_LSPO
#define WINL KC_LGUI
#define ALTL KC_LALT
#define CTLR KC_RCTL
#define RIGHT_SHIFT__PAREN KC_RSPC
#define WINR KC_RGUI
#define ALTR KC_RALT
#define APPR KC_APP
//Punctuation
#define CMMA KC_COMM
#define PRRD KC_DOT
#define SLSH KC_SLSH
#define QUOT KC_QUOT
#define COLN KC_SCLN
#define LBRC KC_LBRC
#define RBRC KC_RBRC
#define EQUL KC_EQL
#define MNUS KC_MINS
#define BSLASH KC_BSLS
//Layers
#define QWRTY TO(QWERTY)
#define NAVS TO(NAV_CLUSTER)
#define GAME TO(GAMING)
//Space
#define ____ KC_TRNS
#define _____ KC_TRNS
#define ______ KC_TRNS
#define ________ KC_TRNS
#define ___________ KC_TRNS
#define _________________ KC_TRNS
#define SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE KC_SPC
#define KCNO KC_NO
enum sql_macros {
S_LFTJN = SAFE_RANGE, // L
S_INRJN, // I
S_SLCT, // S
S_FROM, // F
S_DSNCT, // D
S_ORDER, // O
S_WHERE, // W
S_ALTER, // Esc
S_ASTRK, // *
TD_A,
TD_B,
TD_C, // Corp, Corporation, Company
TD_D, // Distribution, Dist, Distributor
TD_E,
TD_F,
TD_G, // GlobalLookup
TD_H,
TD_I, // Instance, Item
TD_J,
TD_K,
TD_L,
TD_M,
TD_N, // NadRate
TD_O,
TD_P, // Product, Person,
TD_Q, // Darden
TD_R,
TD_S, // Supplier, Step
TD_T, // Task, Type
TD_U,
TD_V,
TD_W, // Workflow,
TD_X,
TD_Y,
TD_Z,
TD_BSPC,
TD_ENT,
TD_ESC,
FN_QT
};
bool isShifted(void);
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