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|
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "dichotomy.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum dichotomy_layers {
_BS,
_SF,
_NM,
_NS,
_MS
};
#define LONGPRESS_COUNT 4
enum dichotomy_keycodes
{
CK_1G = SAFE_RANGE,
CK_BSPE,
CK_QE,
CK_TE, //these 4 CK_XXXX keys are special "alternate long-press" keys controlled with unique timers. Make sure you understand them before you mess with them.
NS_HYPH,
NS_EQU,
NUMKEY,
SFTKEY,
MOUKEY,
MS_BTN1,
MS_BTN2,
MS_BTN3
};
#define CUSTOM_LONGPRESS 150
#define CUSTOM_TOGGLE_TIME 300
#define RED_BRIGHTNESS 3
#define GREEN_BRIGHTNESS 2
#define BLUE_BRIGHTNESS 2
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE,
SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUKEY,
KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL,
MS_BTN3, KC_LBRC, KC_LPRN, KC_SPC, KC_SPC, KC_RPRN, KC_RBRC, MS_BTN3
),
[_SF] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_LABK, _______, _______, KC_RABK, _______, _______
),
[_NM] = LAYOUT( /* Number layout, basically the main function layer */
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_NS] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_MS] = LAYOUT( /* Mouse layer, including buttons for clicking. */
_______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______,
_______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______
)
};
static uint16_t special_timers[LONGPRESS_COUNT] = {0xFFFF,0xFFFF,0xFFFF,0xFFFF};
static bool special_key_states[LONGPRESS_COUNT] = {0,0,0,0};
static bool special_key_pressed[LONGPRESS_COUNT] = {0,0,0,0};
static uint16_t shift_timer;
static uint16_t num_timer;
static uint16_t mouse_timer;
static uint8_t red_timer;
static uint8_t green_timer;
static uint8_t blue_timer;
static bool shift_singular_key = false;
static bool number_singular_key = false;
static bool mouse_singular_key = false;
static bool capsLED = false;
static bool shiftLED = false;
static bool numLED = false;
static bool mouseLED = false;
static bool shift_held = false;
static bool shift_suspended = false;
report_mouse_t currentReport = {};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t layer;
//layer = biton32(layer_state); // get the current layer //Or don't, I didn't use it.
bool returnVal = true; //this is to determine if more key processing is needed.
//custom layer handling for tri_layer,
switch (keycode) {
case NUMKEY:
if (record->event.pressed) {
num_timer = timer_read();
number_singular_key = true;
layer_invert(_NM);
numLED = !numLED;
} else {
if (timer_elapsed(num_timer) < CUSTOM_TOGGLE_TIME && number_singular_key) {
//do nothing, the layer has already been inverted
} else {
layer_invert(_NM);
numLED = !numLED;
}
}
update_tri_layer(_NM, _SF, _NS);
returnVal = false;
break;
//SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held.
case SFTKEY:
if (record->event.pressed) {
shift_held = true;
shiftLED = true;
shift_suspended = false;
shift_timer = timer_read();
shift_singular_key = true;
layer_on(_SF);
register_code(KC_LSFT);
} else {
shift_held = false;
shiftLED = false;
if (timer_elapsed(shift_timer) < CUSTOM_TOGGLE_TIME && shift_singular_key) {
//this was basically a toggle, so activate/deactivate caps lock.
SEND_STRING(SS_TAP(X_CAPSLOCK));
capsLED = !capsLED;
}
layer_off(_SF);
unregister_code(KC_LSFT);
}
update_tri_layer(_NM, _SF, _NS);
returnVal = false;
break;
//MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift
case MOUKEY:
if (record->event.pressed) {
mouse_timer = timer_read();
mouse_singular_key = true;
layer_invert(_MS);
mouseLED = !mouseLED;
} else {
if (timer_elapsed(mouse_timer) < CUSTOM_TOGGLE_TIME && mouse_singular_key){
//do nothing, it was a toggle (and it's already been toggled)
} else {
layer_invert(_MS);
mouseLED = !mouseLED;
}
}
returnVal = false;
break;
//Custom macros for strange keys with different long-tap behavior
case CK_1G:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_1G-SAFE_RANGE] = timer_read();
special_key_pressed[CK_1G-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_1G-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_1G-SAFE_RANGE] = 0;
unregister_code(KC_GRAVE);
} else {
if (special_key_pressed[CK_1G-SAFE_RANGE]){
//key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_1));
special_key_pressed[CK_1G-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_BSPE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_BSPE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_BSPE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_BSPE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_BSPE-SAFE_RANGE] = 0;
unregister_code(KC_ENTER);
} else {
if (special_key_pressed[CK_BSPE-SAFE_RANGE]){
//key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_BSLASH));
special_key_pressed[CK_BSPE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_QE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_QE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_QE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_QE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_QE-SAFE_RANGE] = 0;
unregister_code(KC_ENTER);
} else {
if (special_key_pressed[CK_QE-SAFE_RANGE]){
//the long-press key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_QUOTE));
special_key_pressed[CK_QE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_TE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_TE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_TE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_TE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_TE-SAFE_RANGE] = 0;
unregister_code(KC_ESCAPE);
} else {
if (special_key_pressed[CK_TE-SAFE_RANGE]){
//the long-press key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_TAB));
special_key_pressed[CK_TE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
//No-shift keys, they unregister the KC_LSFT code so they can send
//unshifted values - but they don't change the bool. if any other
//key is pressed and the bool is set, KC_LSFT is registered again.
case NS_HYPH:
if (record->event.pressed) {
shift_suspended = true;
unregister_code(KC_LSFT);
register_code(KC_MINS);
} else {
unregister_code(KC_MINS);
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
}
returnVal = false;
break;
case NS_EQU:
if (record->event.pressed) {
shift_suspended = true;
unregister_code(KC_LSFT);
register_code(KC_EQUAL);
} else {
unregister_code(KC_EQUAL);
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
}
returnVal = false;
break;
//mouse buttons, for 1-3, to update the mouse report:
case MS_BTN1:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
case MS_BTN2:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN2;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
case MS_BTN3:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN3 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN3;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
//Additionally, if NS_ keys are in use, then shift may be held (but is
//disabled for the unshifted keycodes to be send. Check the bool and
//register shift as necessary.
default:
if (shift_held){
register_code(KC_LSFT);
}
break;
}
switch (keycode){
case KC_BSPC:
case KC_NO:
case NUMKEY:
case SFTKEY:
case MOUKEY:
//don't want to reset single key variables
break;
default:
//If any other key was pressed during the layer mod hold period,
//then the layer mod was used momentarily, and should block latching
shift_singular_key = false;
number_singular_key = false;
mouse_singular_key = false;
break;
}
switch (keycode){
case KC_BSPC:
case KC_NO:
case NUMKEY:
case SFTKEY:
case MOUKEY:
case MOUSE_BTN1:
case MOUSE_BTN2:
case MOUSE_BTN3:
case KC_LCTL:
case KC_LALT:
case KC_LGUI:
case KC_RCTL:
case KC_RALT:
case KC_RGUI:
case CK_1G:
case CK_BSPE:
case CK_QE:
case CK_TE:
//Do nothing, don't want to trigger the timer key rollover
break;
default:
//Now we're checking to see if any of the special timer keys are pressed
//if so, we need to activate their short-press features
if (record->event.pressed) {
for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
if ((!special_key_states[i]) && special_key_pressed[i]){
switch (i + SAFE_RANGE){
case CK_1G:
SEND_STRING(SS_TAP(X_1));
break;
case CK_BSPE:
SEND_STRING(SS_TAP(X_BSLASH));
break;
case CK_QE:
SEND_STRING(SS_TAP(X_QUOTE));
break;
case CK_TE:
SEND_STRING(SS_TAP(X_TAB));
break;
}
special_key_pressed[i] = 0;
}
}
} else {
//do nothing, we don't want to trigger short presses on key releases.
}
break;
}
return returnVal;
};
void matrix_scan_user(void) {
//uint8_t layer = biton32(layer_state);
for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
if ((timer_elapsed(special_timers[i]) >= CUSTOM_LONGPRESS) && (!special_key_states[i]) && special_key_pressed[i]){
switch (i + SAFE_RANGE){
case CK_1G:
register_code(KC_GRAVE);
break;
case CK_BSPE:
register_code(KC_ENTER);
break;
case CK_QE:
register_code(KC_ENTER);
break;
case CK_TE:
register_code(KC_ESCAPE);
break;
}
special_key_pressed[i] = 0;
special_key_states[i] = 1;
}
}
if (shiftLED || capsLED){
red_timer++;
if (red_timer < RED_BRIGHTNESS){
red_led_on();
} else {
red_timer = 0;
red_led_off();
}
} else {
red_timer = 0;
red_led_off();
}
if (numLED){
green_timer++;
if (green_timer < GREEN_BRIGHTNESS){
grn_led_on();
} else {
green_timer = 0;
grn_led_off();
}
} else {
green_timer = 0;
grn_led_off();
}
if (mouseLED){
blue_timer++;
if (blue_timer < BLUE_BRIGHTNESS){
blu_led_on();
} else {
blue_timer = 0;
blu_led_off();
}
} else {
blue_timer = 0;
blu_led_off();
}
};
|