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#include QMK_KEYBOARD_H
enum custom_keycodes {
SONG_SU = SAFE_RANGE,
SONG_SC,
SONG_GB
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
RGB_TOG, RGB_SAI, RGB_VAI, \
RGB_HUD, RGB_HUI, \
RGB_MOD, RGB_SAD, RGB_VAD, \
BL_STEP, \
SONG_SU,SONG_SC,SONG_GB \
)
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef AUDIO_ENABLE
case SONG_SU:
if (record->event.pressed) {
PLAY_SONG(tone_startup);
}
return false;
case SONG_SC:
if (record->event.pressed) {
PLAY_SONG(music_scale);
}
return false;
case SONG_GB:
if (record->event.pressed) {
PLAY_SONG(tone_goodbye);
}
return false;
#endif
default:
return true;
}
}
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