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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI,KC_LALT,KC_INT5, KC_SPC, KC_SPC, KC_INT4, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PGUP,
_______, RGB_TOG, KC_MPRV, KC_MPLY, KC_MNXT,_______,_______,KC_HOME,KC_UP, KC_END, _______, _______, _______, KC_PSCR, KC_PGDN,
_______, RGB_VAI, KC_MUTE, KC_VOLD, KC_VOLU,_______,_______,KC_LEFT,KC_DOWN,KC_RIGHT, _______, _______, _______, _______,
_______, RGB_VAD, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI)
};
/* Keymap _CL: Control layer
[_CL] = LAYOUT(
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
_______,_______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
_______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_HUI),
};*/
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